010E

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GTA III Vice City San Andreas


Description

Sets the player's minimum wanted level

Syntax

010E: set_player [player handle] minimum_wanted_level_to [int]

Parameter

[player handle]
The handle of the player
[int]
Wanted level, range from 0 to 6

Native analog

ALTER_WANTED_LEVEL_NO_DROP

This opcode sets the player's current wanted level ranging from 0 to 6, similar to opcode 010D. Unlike 010D, if placed in a loop, the wanted level will not drop below the set value but a higher wanted level can be attained.

Example

The following example, using Sanny Builder, will spawn a ped close to the player character. If the character is hurt but not killed, the player will attain a minimum wanted level of 3. The player can only clear its wanted level after the character is killed.

// set constants
const
CHAR_MODEL = #BFORI
SPAWNED_CHAR = 0@
X_POS = 1@
Y_POS = 2@
Z_POS = 3@
end
 
// load model, required to prevent unnecessary crash!
0247: request_model CHAR_MODEL
// check if model is loaded
repeat
    wait 0
    if
        0248:   model CHAR_MODEL available
    then
        break
    end
until false
// spawn character
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
X_POS += 4.0
009A: SPAWNED_CHAR = create_actor 4 CHAR_MODEL at X_POS Y_POS Z_POS
// attain minimum wanted level
while 8118:   not actor SPAWNED_CHAR dead
    wait 10
    if
        8184:   not actor SPAWNED_CHAR health >= 95
    then
        010E: set_player $PLAYER_CHAR minimum_wanted_level_to 3
    end
end
// cleanup
0249: release_model CHAR_MODEL
01C2: remove_references_to_actor CHAR_MODEL

Keywords

set, change, alter, player, minimum, wanted, level