Difference between revisions of "00A1"

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{{Icon|trilogy}} '''SET_CHAR_COORDINATES'''
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{{Icon|t}} '''SET_CHAR_COORDINATES'''
 
<hr />
 
<hr />
 
'''Description'''
 
'''Description'''
 
: Puts the character at a coordinate
 
: Puts the character at a coordinate
 
'''Syntax'''
 
'''Syntax'''
: 00A1: put_actor [''char handle''] at [''float1''] [''float2''] [''float3'']
+
: 00A1: put_actor [''char handle''] at [''flt1''] [''flt2''] [''flt3'']
 
'''Parameter'''
 
'''Parameter'''
 
: [''char handle'']
 
: [''char handle'']
 
:: The handle of the character
 
:: The handle of the character
: [''float1'']
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: [''flt1'']
 
:: X-coordinate
 
:: X-coordinate
: [''float2'']
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: [''flt2'']
 
:: Y-coordinate
 
:: Y-coordinate
: [''float3'']
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: [''flt3'']
:: Z-coordinate
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:: Z-coordinate (or ''-100.0'' for [[02CE|ground z]])
 
'''Native analog'''
 
'''Native analog'''
 
: [[SET_CHAR_COORDINATES]]
 
: [[SET_CHAR_COORDINATES]]
  
This places the character at a coordinate. The character's feet is the point where the character will be placed by. A value of -100.0 for z-coordinate places the character exactly on the ground. If the character is in a vehicle, the vehicle will also move along with the character.  
+
This places the character at a coordinate. The character's feet is the point where the character will be placed by. If the character is in a vehicle, the vehicle will also move along with the character.  
  
 
== Keywords ==
 
== Keywords ==
put, place, actor, character
+
put, place, set, actor, character, position, coordinates
  
 
== See also ==
 
== See also ==
* [[00A0]], gets the character's coordinates
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* {{Icon|3}} {{Icon|VC}} [[0055]], sets the player's coordinates
* [[0055]], sets the player's coordinates
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* {{Icon|t}} [[00A0]], gets the character's coordinates
* [[00AB]], sets the vehicle's coordinates
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* {{Icon|t}} [[00AB]], sets the vehicle's coordinates
* [[01BC]], sets the object's coordinates
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* {{Icon|t}} [[01BC]], sets the object's coordinates
* [[0972]], sets the character's center of mass coordinates
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* {{Icon|SA}} [[0972]], sets the character's center of mass coordinates
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 06:13, 7 December 2015

GTA III Vice City San Andreas SET_CHAR_COORDINATES


Description

Puts the character at a coordinate

Syntax

00A1: put_actor [char handle] at [flt1] [flt2] [flt3]

Parameter

[char handle]
The handle of the character
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate (or -100.0 for ground z)

Native analog

SET_CHAR_COORDINATES

This places the character at a coordinate. The character's feet is the point where the character will be placed by. If the character is in a vehicle, the vehicle will also move along with the character.

Keywords

put, place, set, actor, character, position, coordinates

See also

  • GTA III Vice City 0055, sets the player's coordinates
  • GTA III Vice City San Andreas 00A0, gets the character's coordinates
  • GTA III Vice City San Andreas 00AB, sets the vehicle's coordinates
  • GTA III Vice City San Andreas 01BC, sets the object's coordinates
  • San Andreas 0972, sets the character's center of mass coordinates