Difference between revisions of "004E"

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<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode|
 
<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode|
 
'''Description'''
 
'''Description'''
: Ends the thread
+
: Ends the [[thread|script]]
 
'''Syntax'''
 
'''Syntax'''
 
: 004E: end_thread
 
: 004E: end_thread
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: ''none''
 
: ''none''
  
This opcode stops the execution of the [[thread]] created through opcodes [[00D7]] or [[004F]], or the mission. All data within the thread or mission (such as local variables, timers) immediately are nulled and the thread is removed from the game memory.
+
This opcode stops the execution of the [[thread|script]] in which it is used. All data within the script (such as local variables and timers) immediately are nulled and the script is removed from the game memory.
 
}}</onlyinclude>
 
}}</onlyinclude>
  
This opcode must not be used in [[CLEO]]. Use CLEO's opcode [[0A93]] in San Andreas or 05DD in GTA III and Vice City to end the current custom thread.
+
This opcode must not be used in [[CLEO]]. Use CLEO's opcode [[0A93]] in San Andreas or 05DD in GTA III and Vice City to end the custom script.
  
 
== Keywords ==
 
== Keywords ==
mission, thread, end, script
+
mission, thread, end, terminate, script
  
 
== See also ==
 
== See also ==
* [[0459]], ends a named thread
+
* [[0459]], ends a named script
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 20:51, 23 July 2015

GTA III Vice City San Andreas MISSION_END


Description

Ends the script

Syntax

004E: end_thread
end_thread

Parameter

none

This opcode stops the execution of the script in which it is used. All data within the script (such as local variables and timers) immediately are nulled and the script is removed from the game memory.

This opcode must not be used in CLEO. Use CLEO's opcode 0A93 in San Andreas or 05DD in GTA III and Vice City to end the custom script.

Keywords

mission, thread, end, terminate, script

See also

  • 0459, ends a named script