Task IDs (GTA SA)
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This is a list of task identifiers used in the mission script in San Andreas. This list is taken from the MTA: San Andreas source code, and reformatted.
Name | Identifier |
---|---|
TASK_SIMPLE_PLAYER_ON_FOOT | 0 |
TASK_SIMPLE_PLAYER_IN_CAR | 1 |
TASK_COMPLEX_MEDIC_TREAT_INJURED_PED | 100 |
TASK_COMPLEX_TREAT_ACCIDENT | 101 |
TASK_SIMPLE_GIVE_CPR | 102 |
TASK_COMPLEX_COP_ARREST_PED | 103 |
TASK_COMPLEX_COP_HASSLE_PED | 104 |
TASK_COMPLEX_HASSLED_BY_COP | 105 |
TASK_COMPLEX_PRESENT_ID_TO_COP | 106 |
TASK_COMPLEX_DRIVE_FIRE_TRUCK | 107 |
TASK_COMPLEX_USE_SWAT_ROPE | 108 |
TASK_COMPLEX_USE_WATER_CANNON | 109 |
TASK_COMPLEX_EXTINGUISH_FIRE_ON_FOOT | 110 |
TASK_NONE | 200 |
TASK_SIMPLE_UNINTERRUPTABLE | 201 |
TASK_SIMPLE_PAUSE | 202 |
TASK_SIMPLE_STAND_STILL | 203 |
TASK_SIMPLE_SET_STAY_IN_SAME_PLACE | 204 |
TASK_SIMPLE_GET_UP | 205 |
TASK_COMPLEX_GET_UP_AND_STAND_STILL | 206 |
TASK_SIMPLE_FALL | 207 |
TASK_COMPLEX_FALL_AND_GET_UP | 208 |
TASK_COMPLEX_FALL_AND_STAY_DOWN | 209 |
TASK_SIMPLE_JUMP | 210 |
TASK_COMPLEX_JUMP | 211 |
TASK_SIMPLE_DIE | 212 |
TASK_SIMPLE_DROWN | 213 |
TASK_SIMPLE_DIE_IN_CAR | 214 |
TASK_COMPLEX_DIE_IN_CAR | 215 |
TASK_SIMPLE_DROWN_IN_CAR | 216 |
TASK_COMPLEX_DIE | 217 |
TASK_SIMPLE_DEAD | 218 |
TASK_SIMPLE_TIRED | 219 |
TASK_SIMPLE_SIT_DOWN | 220 |
TASK_SIMPLE_SIT_IDLE | 221 |
TASK_SIMPLE_STAND_UP | 222 |
TASK_COMPLEX_SIT_DOWN_THEN_IDLE_THEN_STAND_UP | 223 |
TASK_COMPLEX_OBSERVE_TRAFFIC_LIGHTS | 224 |
TASK_COMPLEX_OBSERVE_TRAFFIC_LIGHTS_AND_ACHIEVE_HEADING | 225 |
TASK_NOT_USED | 226 |
TASK_COMPLEX_CROSS_ROAD_LOOK_AND_ACHIEVE_HEADING | 227 |
TASK_SIMPLE_TURN_180 | 228 |
TASK_SIMPLE_HAIL_TAXI | 229 |
TASK_COMPLEX_HIT_RESPONSE | 230 |
TASK_COMPLEX_HIT_BY_GUN_RESPONSE | 231 |
TASK_UNUSED_SLOT | 232 |
TASK_COMPLEX_USE_EFFECT | 233 |
TASK_COMPLEX_WAIT_AT_ATTRACTOR | 234 |
TASK_COMPLEX_USE_ATTRACTOR | 235 |
TASK_COMPLEX_WAIT_FOR_DRY_WEATHER | 236 |
TASK_COMPLEX_WAIT_FOR_BUS | 237 |
TASK_SIMPLE_WAIT_FOR_BUS | 238 |
TASK_SIMPLE_WAIT_FOR_PIZZA | 239 |
TASK_COMPLEX_IN_AIR_AND_LAND | 240 |
TASK_SIMPLE_IN_AIR | 241 |
TASK_SIMPLE_LAND | 242 |
TASK_COMPLEX_BE_IN_GROUP | 243 |
TASK_COMPLEX_SEQUENCE | 244 |
TASK_SIMPLE_CALL_FOR_BACKUP | 245 |
TASK_COMPLEX_USE_PAIRED_ATTRACTOR | 246 |
TASK_COMPLEX_USE_ATTRACTOR_PARTNER | 247 |
TASK_COMPLEX_ATTRACTOR_PARTNER_WAIT | 248 |
TASK_COMPLEX_USE_SCRIPTED_ATTRACTOR | 249 |
TASK_COMPLEX_ON_FIRE | 250 |
TASK_SIMPLE_BE_DAMAGED | 251 |
TASK_SIMPLE_TRIGGER_EVENT | 252 |
TASK_SIMPLE_RAGDOLL | 253 |
TASK_SIMPLE_CLIMB | 254 |
TASK_SIMPLE_PLAYER_ON_FIRE | 255 |
TASK_COMPLEX_PARTNER | 256 |
TASK_COMPLEX_STARE_AT_PED | 257 |
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR | 258 |
TASK_COMPLEX_USE_EFFECT_RUNNING | 259 |
TASK_COMPLEX_USE_EFFECT_SPRINTING | 260 |
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR_RUN | 261 |
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR_SPRINT | 262 |
TASK_SIMPLE_CHOKING | 263 |
TASK_SIMPLE_IK_CHAIN | 264 |
TASK_SIMPLE_IK_MANAGER | 265 |
TASK_SIMPLE_IK_LOOK_AT | 266 |
TASK_COMPLEX_CLIMB | 267 |
TASK_COMPLEX_IN_WATER | 268 |
TASK_SIMPLE_TRIGGER_LOOK_AT | 269 |
TASK_SIMPLE_CLEAR_LOOK_AT | 270 |
TASK_SIMPLE_SET_CHAR_DECISION_MAKER | 271 |
TASK_SIMPLE_IK_POINT_R_ARM | 272 |
TASK_SIMPLE_IK_POINT_L_ARM | 273 |
TASK_COMPLEX_BE_STILL | 274 |
TASK_COMPLEX_USE_SEQUENCE | 275 |
TASK_SIMPLE_SET_KINDA_STAY_IN_SAME_PLACE | 276 |
TASK_COMPLEX_FALL_TO_DEATH | 277 |
TASK_WAIT_FOR_MATCHING_LEADER_AREA_CODES | 278 |
TASK_SIMPLE_LOOK_AT_ENTITY_OR_COORD | 300 |
TASK_SIMPLE_SAY | 301 |
TASK_SIMPLE_SHAKE_FIST | 302 |
TASK_SIMPLE_FACIAL | 303 |
TASK_COMPLEX_CHAINED_FACIAL | 304 |
TASK_COMPLEX_FACIAL | 305 |
TASK_SIMPLE_AFFECT_SECONDARY_BEHAVIOUR | 306 |
TASK_SIMPLE_HOLD_ENTITY | 307 |
TASK_SIMPLE_PICKUP_ENTITY | 308 |
TASK_SIMPLE_PUTDOWN_ENTITY | 309 |
TASK_COMPLEX_GO_PICKUP_ENTITY | 310 |
TASK_SIMPLE_DUCK_WHILE_SHOTS_WHIZZING | 311 |
TASK_SIMPLE_ANIM | 400 |
TASK_SIMPLE_NAMED_ANIM | 401 |
TASK_SIMPLE_TIMED_ANIM | 402 |
TASK_SIMPLE_HIT_BACK | 403 |
TASK_SIMPLE_HIT_FRONT | 404 |
TASK_SIMPLE_HIT_LEFT | 405 |
TASK_SIMPLE_HIT_RIGHT | 406 |
TASK_SIMPLE_HIT_BY_GUN_BACK | 407 |
TASK_SIMPLE_HIT_BY_GUN_FRONT | 408 |
TASK_SIMPLE_HIT_BY_GUN_LEFT | 409 |
TASK_SIMPLE_HIT_BY_GUN_RIGHT | 410 |
TASK_SIMPLE_HIT_WALL | 411 |
TASK_SIMPLE_COWER | 412 |
TASK_SIMPLE_HANDS_UP | 413 |
TASK_SIMPLE_HIT_BEHIND | 414 |
TASK_SIMPLE_DUCK | 415 |
TASK_SIMPLE_CHAT | 416 |
TASK_COMPLEX_SUNBATHE | 417 |
TASK_SIMPLE_SUNBATHE | 418 |
TASK_SIMPLE_DETONATE | 419 |
TASK_SIMPLE_USE_ATM | 420 |
TASK_SIMPLE_SCRATCH_HEAD | 421 |
TASK_SIMPLE_LOOK_ABOUT | 422 |
TASK_SIMPLE_ABSEIL | 423 |
TASK_SIMPLE_ANIM_LOOPED_MIDDLE | 424 |
TASK_SIMPLE_HANDSIGNAL_ANIM | 425 |
TASK_COMPLEX_HANDSIGNAL_ANIM | 426 |
TASK_SIMPLE_DUCK_FOREVER | 427 |
TASK_SIMPLE_START_SUNBATHING | 428 |
TASK_SIMPLE_IDLE_SUNBATHING | 429 |
TASK_SIMPLE_STOP_SUNBATHING | 430 |
TASK_SIMPLE_HIT_HEAD | 500 |
TASK_SIMPLE_EVASIVE_STEP | 501 |
TASK_COMPLEX_EVASIVE_STEP | 502 |
TASK_SIMPLE_EVASIVE_DIVE | 503 |
TASK_COMPLEX_EVASIVE_DIVE_AND_GET_UP | 504 |
TASK_COMPLEX_HIT_PED_WITH_CAR | 505 |
TASK_SIMPLE_KILL_PED_WITH_CAR | 506 |
TASK_SIMPLE_HURT_PED_WITH_CAR | 507 |
TASK_COMPLEX_WALK_ROUND_CAR | 508 |
TASK_COMPLEX_WALK_ROUND_BUILDING_ATTEMPT | 509 |
TASK_COMPLEX_WALK_ROUND_OBJECT | 510 |
TASK_COMPLEX_MOVE_BACK_AND_JUMP | 511 |
TASK_COMPLEX_EVASIVE_COWER | 512 |
TASK_COMPLEX_DIVE_FROM_ATTACHED_ENTITY_AND_GET_UP | 513 |
TASK_COMPLEX_WALK_ROUND_FIRE | 514 |
TASK_COMPLEX_STUCK_IN_AIR | 515 |
TASK_COMPLEX_INVESTIGATE_DEAD_PED | 600 |
TASK_COMPLEX_REACT_TO_GUN_AIMED_AT | 601 |
TASK_COMPLEX_WAIT_FOR_BACKUP | 602 |
TASK_COMPLEX_GET_OUT_OF_WAY_OF_CAR | 603 |
TASK_COMPLEX_EXTINGUISH_FIRES | 604 |
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER | 700 |
TASK_COMPLEX_ENTER_CAR_AS_DRIVER | 701 |
TASK_COMPLEX_STEAL_CAR | 702 |
TASK_COMPLEX_DRAG_PED_FROM_CAR | 703 |
TASK_COMPLEX_LEAVE_CAR | 704 |
TASK_COMPLEX_LEAVE_CAR_AND_DIE | 705 |
TASK_COMPLEX_LEAVE_CAR_AND_FLEE | 706 |
TASK_COMPLEX_LEAVE_CAR_AND_WANDER | 707 |
TASK_COMPLEX_SCREAM_IN_CAR_THEN_LEAVE | 708 |
TASK_SIMPLE_CAR_DRIVE | 709 |
TASK_COMPLEX_CAR_DRIVE_TO_POINT | 710 |
TASK_COMPLEX_CAR_DRIVE_WANDER | 711 |
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER_TIMED | 712 |
TASK_COMPLEX_ENTER_CAR_AS_DRIVER_TIMED | 713 |
TASK_COMPLEX_LEAVE_ANY_CAR | 714 |
TASK_COMPLEX_ENTER_BOAT_AS_DRIVER | 715 |
TASK_COMPLEX_LEAVE_BOAT | 716 |
TASK_COMPLEX_ENTER_ANY_CAR_AS_DRIVER | 717 |
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER_WAIT | 718 |
TASK_SIMPLE_CAR_DRIVE_TIMED | 719 |
TASK_COMPLEX_SHUFFLE_SEATS | 720 |
TASK_COMPLEX_CAR_DRIVE_POINT_ROUTE | 721 |
TASK_COMPLEX_CAR_OPEN_DRIVER_DOOR | 722 |
TASK_SIMPLE_CAR_SET_TEMP_ACTION | 723 |
TASK_COMPLEX_CAR_DRIVE_MISSION | 724 |
TASK_COMPLEX_CAR_DRIVE | 725 |
TASK_COMPLEX_CAR_DRIVE_MISSION_FLEE_SCENE | 726 |
TASK_COMPLEX_ENTER_LEADER_CAR_AS_PASSENGER | 727 |
TASK_COMPLEX_CAR_OPEN_PASSENGER_DOOR | 728 |
TASK_COMPLEX_CAR_DRIVE_MISSION_KILL_PED | 729 |
TASK_COMPLEX_LEAVE_CAR_AS_PASSENGER_WAIT | 730 |
TASK_COMPLEX_GO_TO_CAR_DOOR_AND_STAND_STILL | 800 |
TASK_SIMPLE_CAR_ALIGN | 801 |
TASK_SIMPLE_CAR_OPEN_DOOR_FROM_OUTSIDE | 802 |
TASK_SIMPLE_CAR_OPEN_LOCKED_DOOR_FROM_OUTSIDE | 803 |
TASK_SIMPLE_BIKE_PICK_UP | 804 |
TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_INSIDE | 805 |
TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_OUTSIDE | 806 |
TASK_SIMPLE_CAR_GET_IN | 807 |
TASK_SIMPLE_CAR_SHUFFLE | 808 |
TASK_SIMPLE_CAR_WAIT_TO_SLOW_DOWN | 809 |
TASK_SIMPLE_CAR_WAIT_FOR_DOOR_NOT_TO_BE_IN_USE | 810 |
TASK_SIMPLE_CAR_SET_PED_IN_AS_PASSENGER | 811 |
TASK_SIMPLE_CAR_SET_PED_IN_AS_DRIVER | 812 |
TASK_SIMPLE_CAR_GET_OUT | 813 |
TASK_SIMPLE_CAR_JUMP_OUT | 814 |
TASK_SIMPLE_CAR_FORCE_PED_OUT | 815 |
TASK_SIMPLE_CAR_SET_PED_OUT | 816 |
TASK_SIMPLE_CAR_QUICK_DRAG_PED_OUT | 817 |
TASK_SIMPLE_CAR_QUICK_BE_DRAGGED_OUT | 818 |
TASK_SIMPLE_CAR_SET_PED_QUICK_DRAGGED_OUT | 819 |
TASK_SIMPLE_CAR_SLOW_DRAG_PED_OUT | 820 |
TASK_SIMPLE_CAR_SLOW_BE_DRAGGED_OUT | 821 |
TASK_SIMPLE_CAR_SET_PED_SLOW_DRAGGED_OUT | 822 |
TASK_COMPLEX_CAR_SLOW_BE_DRAGGED_OUT | 823 |
TASK_COMPLEX_CAR_SLOW_BE_DRAGGED_OUT_AND_STAND_UP | 824 |
TASK_COMPLEX_CAR_QUICK_BE_DRAGGED_OUT | 825 |
TASK_SIMPLE_BIKE_JACKED | 826 |
TASK_SIMPLE_SET_PED_AS_AUTO_DRIVER | 827 |
TASK_SIMPLE_GO_TO_POINT_NEAR_CAR_DOOR_UNTIL_DOOR_NOT_IN_USE | 828 |
TASK_SIMPLE_WAIT_UNTIL_PED_OUT_CAR | 829 |
TASK_COMPLEX_GO_TO_BOAT_STEERING_WHEEL | 830 |
TASK_COMPLEX_GET_ON_BOAT_SEAT | 831 |
TASK_SIMPLE_CREATE_CAR_AND_GET_IN | 832 |
TASK_SIMPLE_WAIT_UNTIL_PED_IN_CAR | 833 |
TASK_SIMPLE_CAR_FALL_OUT | 834 |
TASK_SIMPLE_GO_TO_POINT | 900 |
TASK_COMPLEX_GO_TO_POINT_SHOOTING | 901 |
TASK_SIMPLE_ACHIEVE_HEADING | 902 |
TASK_COMPLEX_GO_TO_POINT_AND_STAND_STILL | 903 |
TASK_COMPLEX_GO_TO_POINT_AND_STAND_STILL_AND_ACHIEVE_HEADING | 904 |
TASK_COMPLEX_FOLLOW_POINT_ROUTE | 905 |
TASK_COMPLEX_FOLLOW_NODE_ROUTE | 906 |
TASK_COMPLEX_SEEK_ENTITY | 907 |
TASK_COMPLEX_FLEE_POINT | 908 |
TASK_COMPLEX_FLEE_ENTITY | 909 |
TASK_COMPLEX_SMART_FLEE_POINT | 910 |
TASK_COMPLEX_SMART_FLEE_ENTITY | 911 |
TASK_COMPLEX_WANDER | 912 |
TASK_COMPLEX_FOLLOW_LEADER_IN_FORMATION | 913 |
TASK_COMPLEX_FOLLOW_SEXY_PED | 914 |
TASK_COMPLEX_GO_TO_ATTRACTOR | 915 |
TASK_COMPLEX_LEAVE_ATTRACTOR | 916 |
TASK_COMPLEX_AVOID_OTHER_PED_WHILE_WANDERING | 917 |
TASK_COMPLEX_GO_TO_POINT_ANY_MEANS | 918 |
TASK_COMPLEX_WALK_ROUND_SHOP | 919 |
TASK_COMPLEX_TURN_TO_FACE_ENTITY | 920 |
TASK_COMPLEX_AVOID_BUILDING | 921 |
TASK_COMPLEX_SEEK_ENTITY_ANY_MEANS | 922 |
TASK_COMPLEX_FOLLOW_LEADER_ANY_MEANS | 923 |
TASK_COMPLEX_GO_TO_POINT_AIMING | 924 |
TASK_COMPLEX_TRACK_ENTITY | 925 |
TASK_SIMPLE_GO_TO_POINT_FINE | 926 |
TASK_COMPLEX_FLEE_ANY_MEANS | 927 |
TASK_COMPLEX_FLEE_SHOOTING | 928 |
TASK_COMPLEX_SEEK_ENTITY_SHOOTING | 929 |
TASK_UNUSED1 | 930 |
TASK_COMPLEX_FOLLOW_PATROL_ROUTE | 931 |
TASK_COMPLEX_GOTO_DOOR_AND_OPEN | 932 |
TASK_COMPLEX_SEEK_ENTITY_AIMING | 933 |
TASK_SIMPLE_SLIDE_TO_COORD | 934 |
TASK_COMPLEX_INVESTIGATE_DISTURBANCE | 935 |
TASK_COMPLEX_FOLLOW_PED_FOOTSTEPS | 936 |
TASK_COMPLEX_FOLLOW_NODE_ROUTE_SHOOTING | 937 |
TASK_COMPLEX_USE_ENTRYEXIT | 938 |
TASK_COMPLEX_AVOID_ENTITY | 939 |
TASK_SMART_FLEE_ENTITY_WALKING | 940 |
TASK_COMPLEX_KILL_PED_ON_FOOT | 1000 |
TASK_COMPLEX_KILL_PED_ON_FOOT_MELEE | 1001 |
TASK_COMPLEX_KILL_PED_ON_FOOT_ARMED | 1002 |
TASK_COMPLEX_DESTROY_CAR | 1003 |
TASK_COMPLEX_DESTROY_CAR_MELEE | 1004 |
TASK_COMPLEX_DESTROY_CAR_ARMED | 1005 |
TASK_COMPLEX_REACT_TO_ATTACK | 1006 |
TASK_SIMPLE_BE_KICKED_ON_GROUND | 1007 |
TASK_SIMPLE_BE_HIT | 1008 |
TASK_SIMPLE_BE_HIT_WHILE_MOVING | 1009 |
TASK_COMPLEX_SIDE_STEP_AND_SHOOT | 1010 |
TASK_SIMPLE_DRIVEBY_SHOOT | 1011 |
TASK_SIMPLE_DRIVEBY_WATCH_FOR_TARGET | 1012 |
TASK_COMPLEX_DO_DRIVEBY | 1013 |
TASK_KILL_ALL_THREATS | 1014 |
TASK_KILL_PED_GROUP_ON_FOOT | 1015 |
TASK_SIMPLE_FIGHT | 1016 |
TASK_SIMPLE_USE_GUN | 1017 |
TASK_SIMPLE_THROW | 1018 |
TASK_SIMPLE_FIGHT_CTRL | 1019 |
TASK_SIMPLE_GUN_CTRL | 1020 |
TASK_SIMPLE_THROW_CTRL | 1021 |
TASK_SIMPLE_GANG_DRIVEBY | 1022 |
TASK_COMPLEX_KILL_PED_ON_FOOT_TIMED | 1023 |
TASK_COMPLEX_KILL_PED_ON_FOOT_STAND_STILL | 1024 |
TASK_UNUSED2 | 1025 |
TASK_KILL_PED_ON_FOOT_WHILE_DUCKING | 1026 |
TASK_SIMPLE_STEALTH_KILL | 1027 |
TASK_COMPLEX_KILL_PED_ON_FOOT_STEALTH | 1028 |
TASK_COMPLEX_KILL_PED_ON_FOOT_KINDA_STAND_STILL | 1029 |
TASK_COMPLEX_KILL_PED_AND_REENTER_CAR | 1030 |
TASK_COMPLEX_ROAD_RAGE | 1031 |
TASK_KILL_PED_FROM_BOAT | 1032 |
TASK_SIMPLE_SET_CHAR_IGNORE_WEAPON_RANGE_FLAG | 1033 |
TASK_SEEK_COVER_UNTIL_TARGET_DEAD | 1034 |
TASK_SIMPLE_ARREST_PED | 1100 |
TASK_COMPLEX_ARREST_PED | 1101 |
TASK_SIMPLE_BE_ARRESTED | 1102 |
TASK_COMPLEX_POLICE_PURSUIT | 1103 |
TASK_COMPLEX_BE_COP | 1104 |
TASK_COMPLEX_KILL_CRIMINAL | 1105 |
TASK_COMPLEX_COP_IN_CAR | 1106 |
TASK_SIMPLE_INFORM_GROUP | 1200 |
TASK_COMPLEX_GANG_LEADER | 1201 |
TASK_COMPLEX_PARTNER_DEAL | 1202 |
TASK_COMPLEX_PARTNER_GREET | 1203 |
TASK_COMPLEX_PARTNER_CHAT | 1204 |
TASK_COMPLEX_GANG_HASSLE_VEHICLE | 1205 |
TASK_COMPLEX_WALK_WITH_PED | 1206 |
TASK_COMPLEX_GANG_FOLLOWER | 1207 |
TASK_COMPLEX_WALK_ALONGSIDE_PED | 1208 |
TASK_COMPLEX_PARTNER_SHOVE | 1209 |
TASK_COMPLEX_SIGNAL_AT_PED | 1210 |
TASK_COMPLEX_PASS_OBJECT | 1211 |
TASK_COMPLEX_GANG_HASSLE_PED | 1212 |
TASK_COMPLEX_WAIT_FOR_PED | 1213 |
TASK_SIMPLE_DO_HAND_SIGNAL | 1214 |
TASK_COMPLEX_BE_IN_COUPLE | 1215 |
TASK_COMPLEX_GOTO_VEHICLE_AND_LEAN | 1216 |
TASK_COMPLEX_LEAN_ON_VEHICLE | 1217 |
TASK_COMPLEX_CHAT | 1218 |
TASK_COMPLEX_GANG_JOIN_RESPOND | 1219 |
TASK_ZONE_RESPONSE | 1300 |
TASK_SIMPLE_TOGGLE_PED_THREAT_SCANNER | 1301 |
TASK_FINISHED | 1302 |
TASK_SIMPLE_JETPACK | 1303 |
TASK_SIMPLE_SWIM | 1304 |
TASK_COMPLEX_SWIM_AND_CLIMB_OUT | 1305 |
TASK_SIMPLE_DUCK_TOGGLE | 1306 |
TASK_WAIT_FOR_MATCHING_AREA_CODES | 1307 |
TASK_SIMPLE_ON_ESCALATOR | 1308 |
TASK_COMPLEX_PROSTITUTE_SOLICIT | 1309 |
TASK_INTERIOR_USE_INFO | 1400 |
TASK_INTERIOR_GOTO_INFO | 1401 |
TASK_INTERIOR_BE_IN_HOUSE | 1402 |
TASK_INTERIOR_BE_IN_OFFICE | 1403 |
TASK_INTERIOR_BE_IN_SHOP | 1404 |
TASK_INTERIOR_SHOPKEEPER | 1405 |
TASK_INTERIOR_LIE_IN_BED | 1406 |
TASK_INTERIOR_SIT_ON_CHAIR | 1407 |
TASK_INTERIOR_SIT_AT_DESK | 1408 |
TASK_INTERIOR_LEAVE | 1409 |
TASK_INTERIOR_SIT_IN_RESTAURANT | 1410 |
TASK_INTERIOR_RESERVED2 | 1411 |
TASK_INTERIOR_RESERVED3 | 1412 |
TASK_INTERIOR_RESERVED4 | 1413 |
TASK_INTERIOR_RESERVED5 | 1414 |
TASK_INTERIOR_RESERVED6 | 1415 |
TASK_INTERIOR_RESERVED7 | 1416 |
TASK_INTERIOR_RESERVED8 | 1417 |
TASK_GROUP_FOLLOW_LEADER_ANY_MEANS | 1500 |
TASK_GROUP_FOLLOW_LEADER_WITH_LIMITS | 1501 |
TASK_GROUP_KILL_THREATS_BASIC | 1502 |
TASK_GROUP_KILL_PLAYER_BASIC | 1503 |
TASK_GROUP_STARE_AT_PED | 1504 |
TASK_GROUP_FLEE_THREAT | 1505 |
TASK_GROUP_PARTNER_DEAL | 1506 |
TASK_GROUP_PARTNER_GREET | 1507 |
TASK_GROUP_HASSLE_SEXY_PED | 1508 |
TASK_GROUP_HASSLE_THREAT | 1509 |
TASK_GROUP_USE_MEMBER_DECISION | 1510 |
TASK_GROUP_EXIT_CAR | 1511 |
TASK_GROUP_ENTER_CAR | 1512 |
TASK_GROUP_ENTER_CAR_AND_PERFORM_SEQUENCE | 1513 |
TASK_GROUP_RESPOND_TO_LEADER_COMMAND | 1514 |
TASK_GROUP_HAND_SIGNAL | 1515 |
TASK_GROUP_DRIVEBY | 1516 |
TASK_GROUP_HASSLE_THREAT_PASSIVE | 1517 |
TASK_COMPLEX_USE_MOBILE_PHONE | 1600 |
TASK_SIMPLE_PHONE_TALK | 1601 |
TASK_SIMPLE_PHONE_IN | 1602 |
TASK_SIMPLE_PHONE_OUT | 1603 |
TASK_COMPLEX_USE_GOGGLES | 1604 |
TASK_SIMPLE_GOGGLES_ON | 1605 |
TASK_SIMPLE_GOGGLES_OFF | 1606 |
TASK_SIMPLE_INFORM_RESPECTED_FRIENDS | 1700 |
TASK_COMPLEX_USE_SCRIPTED_BRAIN | 1800 |
TASK_SIMPLE_FINISH_BRAIN | 1801 |
TASK_SIMPLE_PLAYER_IN_CAR | 1802 |