Pedpersonality.ymt
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Pedpersonality.ymt is the file that controls what kind of personality a ped model has. For example, this file controls things such as how agressive peds are when driving, if they fight or flee from you, what loadout in loadouts.meta they use, and more. It is located in x64a.rpf\data\metadata.
<Item>
<PersonalityName>POLICE</PersonalityName> -Name of the personality
<DefaultWeaponLoadout>LOADOUT_COP</DefaultWeaponLoadout> -What loadout does it use in loadouts.meta
<Bravery>swat</Bravery> -unknown
<AgitatedPersonality>Confront</AgitatedPersonality> -Will it fight you or run away?
<Criminality>Law_Abiding</Criminality> -Does the game consider it a criminal NPC? Y/N defined here.
<AgitationTriggers>LawEnforcement</AgitationTriggers> -What causes it to get agitated? Defined in agitationtriggers
<HealthConfigHash>Strong</HealthConfigHash>
<WeaponAnimations>
<Item>default</Item>
</WeaponAnimations>
<AmbientAudio>LawEnforcement</AmbientAudio>
<WitnessPersonality>default</WitnessPersonality>
<Agility>
<Flags>AF_CAN_DIVE</Flags>
<MovementCostModifier value="1.00000000"/>
</Agility>
<IsMale value="true"/>
<IsHuman value="true"/>
<ShouldRewardMoneyOnDeath value="true"/>
<IsGang value="false"/>
<IsSecurity value="false"/>
<IsWeird value="false"/>
<IsDangerousAnimal value="false"/>
<CausesRumbleWhenCollidesWithPlayer value="false"/>
<AllowSlowCruisingWithMusic value="false"/>
<AllowRoadCrossHurryOnLightChange value="false"/>
<VehicleTypes/>
<AttackStrengthMin value="1.00000000"/>
<AttackStrengthMax value="1.20000000"/>
<StaminaEfficiency value="1.00000000"/>
<ArmourEfficiency value="1.00000000"/>
<HealthRegenEfficiency value="1.00000000"/>
<ExplosiveDamageMod value="1.00000000"/>
<HandGunDamageMod value="1.00000000"/>
<RifleDamageMod value="1.00000000"/>
<SmgDamageMod value="1.00000000"/>
<PopulationFleeMod value="1.00000000"/>
<HotwireRate value="1.00000000"/>
<MotivationMin value="0"/>
<MotivationMax value="10"/>
<DrivingAbilityMin value="8"/>
<DrivingAbilityMax value="10"/>
<DrivingAggressivenessMin value="8"/>
<DrivingAggressivenessMax value="10"/>
<Affluence>AFF_AVERAGE</Affluence>
<TechSavvy>TS_HIGH</TechSavvy>
<MovementModes>DEFAULT_ACTION</MovementModes>
<WeaponAnimsFPSIdle>FirstPerson</WeaponAnimsFPSIdle>
<WeaponAnimsFPSRNG>FirstPersonRNG</WeaponAnimsFPSRNG>
<WeaponAnimsFPSLT>FirstPersonAiming</WeaponAnimsFPSLT>
<WeaponAnimsFPSScope>FirstPersonScope</WeaponAnimsFPSScope>
</Item>