LOCATE CHAR ON FOOT 3D
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| Number of parameters: 8 | ||
|---|---|---|
| Parameter # | Type | Description |
| 1. | Handle | Ped Handle |
| 2. | float | x coordinate |
| 3. | float | y coordinate |
| 4. | float | z coordinate |
| 5. | float | base width/lenght |
| 6. | float | base width/lenght |
| 7. | float | height |
| 8. | bool | is marker visble? |
| Return value: | ||
| Type | Description | |
| bool | Returns true if the ped is within the specified space | |
Description
This function constantly checks if a characther is whitin the specified space. If the last parameter is set to true (1) it draws a mission marker.
Example
/*This function must be in a loop and the parameter inside Wait(...) must be 0.
If it isn't 0 the marker will flicker*/
while(IsThreadAlive())
{
if(LocateCharOnFoot3D(niko, x, y, 15.0f, 0.7f, 0.7f, 0.7f, 1))
{
//Do something
}
Wait(0);
}