Talk:Struct (RW Section)

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Revision as of 16:32, 29 October 2010 by Aschratt (talk | contribs)
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Slightly wrong information

Under "Clump" the following information is found:

"The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero)."

Yes the first DWORD in the first struct holds the number of atomically linked objects, but that isn't the number of frames. There is not a DWORD for every object; the two additional DWORDs are the number of lights and cameras stored in the clump which, by GTA's standard, are always set to zero. --ModelingMan

Thank's for this information... finally I corrected this :D --Aschratt - oO 16:32, 29 October 2010 (UTC)