018C
{{{games}}}
- Description
- Plays a short SFX sound
- Syntax
- {{{syntax1}}}
- Parameter
This opcode plays a short SFX sound. Most of the SFX sounds are a combination of or altered from the base sound files.
GTA III
| ID | Notes |
|---|---|
| 78-79 | male pain |
| 80-81 | female pain |
| 82-83 | item pickup |
| 92-93 | gate |
| 94 | checkpoint |
| 97-99 | countdown timer |
| 100 | countdown finish |
| 106-108 | bullet hit ground |
| 112 | payphone |
| 114-115 | glass break |
| 116 | glass damage |
| 117 | glass shards |
| 118-119 | boxes |
| 120 | car collision |
| 121 | tire collision |
| 122-123 | bullet shells |
Vice City
| ID | SFX sound | Notes |
|---|---|---|
| 1[*] | 364,365,366 | blip |
| 3 | 143 | metal gate |
| 7-9[*] | 364,365,366 | blip (same as 1) |
| 10[*] | 367,368,369 | high pitch blip |
| 12 | 162-163 | bullet hit ground, random selection between 162 and 163 |
| 13[*] | 361,362,363 | successful select |
| 14[*] | ? | unsuccessful select |
| 16[*] | 178 | detonator blip |
| 18 | high pitch soft blip | |
| 35 | 465? | ping |
| 52-54 | 162-163 | bullet hit ground, random selection between 162 and 163 (same as 12) |
| 56 | 267 | ringing phone |
| 57-58 | 147 | glass breaking |
| 59 | 146 | glass breaking |
| 60 | 148-151 | glass breaking, random selection between 148 and 151 |
| 61 | 327 | boxes destroyed |
| 62 | 328 | boxes destroyed |
| 63 | 136-140 | metal sheet explosion, random selection between 136 and 140 |
| 64 | 33 | tire hit ground |
| 65 | beach ball | |
| 66 | 156 | bullet shell dropping |
^ Doesn't depend on coordinates, can be heard no matter what coordinates is used
Keywords
play, create, sound, sfx