VC Limit Adjuster
Revision as of 02:29, 20 January 2009 by Spaceeinstein (talk | contribs)
| Current version: | 2.0 beta 6 (!) |
|---|---|
| Developed by: | steve-m, Andy80586 |
| Supported games: | GTA VC |
| Website: | http://www.steve-m.com/ |
VC Limit Adjuster is a tool created by steve-m until version 1.0 and updated by Andy80586 that lets you change the hardcoded limitations in Vice City.
Contents
Settings
1.0
2.0 beta 6
| Section | Item | Default Value | Description |
|---|---|---|---|
| Boundaries | W | -2400 | West boundary of the game |
| E | 1600 | East boundary | |
| N | 2000 | North boundary | |
| S | -2000 | South boundary | |
| Z | 80 | Maximum height for aircraft | |
| IPLs | DYN | 2340 | Maximum number of dynamic IPL objects allowed |
| STC | 7000 | Maximum number of static IPL objects allowed | |
| DRW | 300 | Farthest allowed distance for non-LOD map objects | |
| PTH | Not available | ||
| Map Limits | IDE | 3885 | Maximum number of object definitions |
| ID | 6500 | Highest ID allowed | |
| TXD | 1385 | Maximum number of TXDs allowed in gta3.img | |
| 2dfx | 1210 | Maximum number of 2dfx objects allowed | |
| TOBJ | 385 | Maximum number of time-defined tobj objects allowed | |
| Streaming Memory | MB | 45 | Total streaming memory allocation |
| Nodal Limits | PTR | 50000 | Maximum number of pointer nodes |
| ENT | 3200 | Maximum number of entry info nodes | |
| COL | 4400 | Maximum number of collision models | |
| OBJ | 460 | Maximum number of object pointers |
External Links
- Download link - v2.0 beta 6
- Steve's GTA Page - VC Limit Adjuster 1.0
GTAForums topic - Release topic for v1.0
GTAForums topic - Release topic for update