Magic.TXD/Choosing the right Encoding/
Revision as of 09:40, 5 May 2021 by RyanDri3957V (talk | contribs) (Image size resized to 96 pixel to avoid the image being too large.)
The Magic.TXD editor supports many forms of RW texture encodings. Choosing the right encoding in the right situation is important if you want to mind the visual quality and performance of your mods. Encodings differ in size, color storage degradation, performance and limits. This article is meant to give you a quick overview.
Platform Name | Max Dimension | Dimension Constraint |
PC | 4096 | none |
PlayStation 2 | 1024 | power of two |
XBOX | 1024 | power of two |
S3TC mobile | 2048 | multiple of four |
uncompressed mobile | 2048 | none |
AMD TC | 2048 | multiple of four |
PowerVR | 2048 | power of two |
Visual Comparisons
Original | 1555 | 4444 | L8A8 | DXT1 | DXT2 | DXT3 | DXT4 | DXT5 | PAL4 | PAL8 | AMDTC | PowerVR |
(source: http://gtaforums.com/topic/487753-relsa-new-weapon-style-icons/)
Original | 1555 | 565 | 4444 | DXT | PAL4 | PAL8 | AMDTC | PowerVR |
(source: http://samthederpyotaku.deviantart.com/art/Rainbow-gradient-vector-501022672)
Original | 1555 |
565 | 4444 |
DXT | PAL4 |
PAL8 | AMDTC |
PowerVR | |
(source: https://upload.wikimedia.org/wikipedia/commons/2/23/Lake_mapourika_NZ.jpeg)
Original | 1555 | 4444 |
DXT1 | DXT2 | DXT3 |
DXT4 | DXT5 | PAL4 |
PAL8 | AMDTC | PowerVR |
(source: Ash Rogers)