GET NUMBER OF CHAR TEXTURE VARIATIONS
Revision as of 13:56, 14 October 2017 by Zolika1351 (talk | contribs)
Number of parameters: 3 | ||
---|---|---|
Parameter # | Type | Description |
1. | integer | Ped |
2. | integer | Component id |
3. | integer | Variaton |
Return value: | ||
Type | Description | |
None |
Gets all available texture variations in current component (parameter 2) and for current drawable variation (parameter 3).
Example usage:
int MaxHeadTex = GetNumberOfCharTextureVariations(GetPlayerPed(), PED_COMPONENT_HEAD, Head);