041F
Revision as of 08:05, 3 February 2016 by Spaceeinstein (talk | contribs) (Created page with "{{OpCode | games = {{Icon|3}} | command = OVERRIDE_HOSPITAL_LEVEL | description = Overrides the hospital level | syntax1 = 041F: override_hospital [''int''] | p1...")
- Description
- Overrides the hospital level
- Syntax
- 041F: override_hospital [int]
- Parameter
- [int]
- Level number (0 = default, 1 = Portland, 2 = Staunton Island, 3 = Shoreside Vale)
This opcode overrides the hospital level. The next time the player dies, the player will spawn at the hospital restart point on the corresponding level number. If there is no point on the corresponding level number, the default spawn behavior is used instead. The behavior resets after the player dies or if the level number is set to 0. The value set with this opcode is saved in block 9 of the save file.
Keywords
override, hospital, restart, wasted, level
See also
- 0420, overrides the police station level