0354
- Description
- Starts the chase scene
- Syntax
- 0354: set_up_chase_scene [flt]
- Parameter
- [flt]
- 1.0
This opcode starts the chase scene as seen in the introduction sequence of GTA III. The scene consists of 13 unique cars following paths defined in the CHASE*.DAT files. The minimum to get the chase scene to look decent is to start the cutscene "JB" with the appropriate cutscene objects, make the player safe using 03EF, and load the level collision using 03F7. Anything less can crash the game, create multicolored cars, or make the cars not move. During the scene, many parts of the city's collision unloads. After the scene, the collision can be restored by placing the player outside Staunton Island to force the loading of other islands. The following table is the initialization of cars and their properties when the opcode is called. The data is located in a function at memory address 0x435810 for US v1.0.
Car | Location | Heading | Color | ||||
---|---|---|---|---|---|---|---|
116 | Police | 273.5422 | -1167.1907 | 24.9906 | 63.0 | 2 | 1 |
117 | Enforcer | 231.1783 | -1388.8322 | 25.9782 | 90.0 | 2 | 1 |
110 | Taxi | 184.3156 | -1473.251 | 25.9782 | 0.0 | 6 | 6 |
105 | Cheetah | 173.8868 | -1377.6514 | 25.9782 | 0.0 | 4 | 5 |
92 | Stinger | 102.5946 | -943.9363 | 25.9781 | 270.0 | 53 | 53 |
105 | Cheetah | 177.7157 | -862.1865 | 25.9782 | 155.0 | 41 | 1 |
92 | Stinger | 170.5698 | -889.0236 | 25.9782 | 154.0 | 10 | 10 |
111 | Kuruma | 402.6081 | -917.4963 | 37.381 | 90.0 | 34 | 1 |
110 | Taxi | -33.4962 | -938.4563 | 25.9781 | 266.0 | 6 | 6 |
111 | Kuruma | 49.3631 | -987.605 | 25.9781 | 0.0 | 51 | 1 |
110 | Taxi | 179.0049 | -1154.6686 | 25.9781 | 0.0 | 6 | 76 |
130 | Rumpo | -28.9762 | -1031.3367 | 25.9781 | 242.0 | 1 | 75 |
96 | Patriot | 114.1564 | -796.6938 | 24.9782 | 180.0 | 0 | 0 |
Keywords
setup, set, up, start, chase, scene