0A8D
Revision as of 17:43, 7 January 2016 by Spaceeinstein (talk | contribs) (Created page with "{{This|For CLEO for GTA III and Vice City prior to v2.0.0.0, use opcode 05E0.}} {{OpCode | games = {{Icon|t}} (with CLEO) | description = Reads a value from the game...")
For CLEO for GTA III and Vice City prior to v2.0.0.0, use opcode 05E0.
(with CLEO)
- Description
- Reads a value from the game memory
- Syntax
- 0A8D: [var] = read_memory [int1] size [int2] virtual_protect [int3]
- Parameter
- [var]
- Variable to store the result
- [int1]
- Memory address (generally a hexadecimal value, which is indicated by the leading characters
0x
) - [int2]
- Number of bytes to read: 1, 2 or 4 bytes
- [int3]
- 0 = if the address is rewritable, 1 = if the address is read-only
This opcode reads a value to the game memory. Note that this opcode does not exist in the game. It is a feature of CLEO and you must install it in order to utilize this opcode.
Keywords
CLEO, read, memory, address
See also
- 0A8C, writes a value to game memory