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Revision as of 00:55, 3 September 2015 by Spaceeinstein (talk | contribs) (Created page with "{{Icon|3}} {{Icon|VC}} '''ADD_BLIP_FOR_CONTACT_POINT''' <hr /> '''Description''' : Adds a blip to the contact point '''Syntax''' : 0189: [''var''] = create_checkpoint_and_...")
Description
- Adds a blip to the contact point
Syntax
- 0189: [var] = create_checkpoint_and_sphere_at [flt1] [flt2] [flt3]
Parameter
- [var]
- Variable to store the handle of the blip
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or -100.0 for ground z)
This opcode adds a square blip in the radar to the contact point and a marker at the point. The blip and marker disappear during missions and reappear when the mission ends. The default properties of the blip, which can be changed using other opcodes, are:
Both the blip and marker can be removed using opcode 0164. This opcode was never called in the original script of GTA III.
Keywords
create, set, marker, blip, checkpoint, coord, coordinates, contact, point