0112
Jump to navigation
Jump to search
Description
- Checks if the player is wasted or busted during a mission
Syntax
- 0112: wasted_or_busted
- wasted_or_busted
Parameter
- [none]
Native analog
This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode can only be used in the mission structure; it has no effect elsewhere. In GTA 3 and Vice City this opcode also valid for scripts created with 00D7. Using opcode 0111 can disable this check.
Keywords
check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed