START PARTICLE FX LOOPED AT COORD
Revision as of 16:02, 3 May 2015 by TheVideoVolcano (talk | contribs)
| Number of parameters: 12 | ||
|---|---|---|
| Parameter # | Type | Description |
| 1. | String | PTFX name, e.g "scr_fbi_falling_debris" |
| 2. | Float | Coord X |
| 3. | Float | Coord Y |
| 4. | Float | Coord Z |
| 5. | Float | Unknown, needs testing, Sometimes 0, sometimes 100.00+ |
| 6. | Float | Unknown, needs testing, Sometimes 0, sometimes 100.00+ |
| 7. | Float | Unknown, needs testing, Sometimes 0, sometimes 100.00+ |
| 8. | Unknown | Unknown, Appears to be hashed, but always: 0x3F800000 |
| 9. | Boolean | Unknown, suggested: 0 |
| 10. | Boolean | Unknown, suggested: 0 |
| 11. | Boolean | Unknown, suggested: 0 |
| 12. | Boolean | Unknown, suggested: 0 |
| Return value: | ||
| Type | Description | |
| Handle? | Possibly a handle for the ptfx instance, for to use with REMOVE_PARTICLE_FX_LOOPED_AT_COORD | |
Examples
- scr_fbi_falling_debris
- scr_agency3a_door_hvy_stat
- scr_fbi_ext_blaze
- scr_fbi_ext_rooftop
- scr_fbi_ext_blaze
Taken from agency_heist3a.txt