START PARTICLE FX LOOPED ON ENTITY

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Revision as of 15:57, 3 May 2015 by TheVideoVolcano (talk | contribs) (Starts a looped Particle fx on any any? entity.)
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|np = 15

|p1t = String |p1d = Particle FX name, e.g "scr_agency3b_proj_rpg_trail"

|p2t = Integer |p2d = Entity ID

|p3t = Float |p3d = Unknown, likely Coord X

|p4t = Float |p4d = Unknown, likely Coord Y

|p5t = Float |p5d = Unknown, likely Coord Z

|p6t = Float |p6d = Unknown, likely Angle X

|p7t = Float |p7d = Unknown, likely Angle Y

|p8t = Float |p8d = Unknown, likely Angle Z

|p9t = Float |p9d = Unknown

|p10t = Boolean |p10d = Unknown, suggested: 0

|p11t = Boolean |p11d = Unknown, suggested: 0

|p12t = Boolean |p12d = Unknown, suggested: 0


|r = 1 |rt = Handle? |rd = Handle for the PTFX instance for use with STOP_PARTICLE_FX_LOOPED_ON_ENTITY }}

Examples

  • scr_agency3b_proj_rpg_trail
  • scr_agency3b_shot_chopper
  • proj_grenade_trail
  • scr_env_agency3b_smoke

Taken from agency_heist3b.txt