START PARTICLE FX LOOPED AT COORD
Revision as of 15:40, 3 May 2015 by TheVideoVolcano (talk | contribs) (Starts a Particle fx at coordinate and plays it looped)
Number of parameters: 12 | ||
---|---|---|
Parameter # | Type | Description |
1. | String | PTFX name, e.g "scr_fbi_falling_debris" |
2. | Float | Coord X |
3. | Float | Coord Y |
4. | Float | Coord Z |
5. | Float | Unknown, needs testing, Sometimes 0, sometimes 100.00+ |
6. | Float | Unknown, needs testing, Sometimes 0, sometimes 100.00+ |
7. | Float | Unknown, needs testing, Sometimes 0, sometimes 100.00+ |
8. | Unknown | Unknown, Appears to be hashed |
9. | Boolean | Unknown, suggested: 0 |
10. | Boolean | Unknown, suggested: 0 |
11. | Boolean | Unknown, suggested: 0 |
12. | Boolean | Unknown, suggested: 0 |
Return value: | ||
Type | Description | |
Handle? | Possibly a handle for the ptfx instance, for to use with STOP_PARTICLE_FX_LOOPED_AT_COORD |
Examples
- scr_fbi_falling_debris
- scr_agency3a_door_hvy_stat
- scr_fbi_ext_blaze
- scr_fbi_ext_rooftop
- scr_fbi_ext_blaze
Taken from agency_heist3a.txt