018C
Revision as of 04:54, 13 March 2015 by Spaceeinstein (talk | contribs) (sounds easier to listen on my page)
Description
- Adds a short sound effect at a point
Syntax
- 018C: play_sound [int] at [flt1] [flt2] [flt3]
Parameter
- [int]
- Sound index
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode adds a short sound effect at a point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Most of the SFX sounds are a combination of or altered from the base sound files.
GTA III
| Index | SFX | Enum | Notes |
|---|---|---|---|
| 78 | SOUND_INJURED_PED_MALE_OUCH_S | male pain | |
| 79 | SOUND_INJURED_PED_MALE_OUCH_L | male pain | |
| 80 | SOUND_INJURED_PED_FEMALE_OUCH_S | female pain | |
| 81 | SOUND_INJURED_PED_FEMALE_OUCH_L | female pain | |
| 82[*] | SOUND_EVIDENCE_PICKUP | item pickup | |
| 83[*] | SOUND_UNLOAD_GOLD | item pickup | |
| 92 | 147 | SOUND_GATE_START_CLUNK | gate start |
| 93 | 147 | SOUND_GATE_STOP_CLUNK | gate stop |
| 94[*] | SOUND_PART_MISSION_COMPLETE | checkpoint | |
| 97[*] | SOUND_RACE_START_3 | countdown timer 3 | |
| 98[*] | SOUND_RACE_START_2 | countdown timer 2 | |
| 99[*] | SOUND_RACE_START_1 | countdown timer 1 | |
| 100[*] | SOUND_RACE_START_GO | countdown finish | |
| 106-108 | 176-178 | bullet hit ground | |
| 112 | 283 | payphone | |
| 114-115 | 151 | glass break | |
| 116 | 150 | glass damage | |
| 117 | 152-155 | glass shards | |
| 118 | 327 | boxes destroyed | |
| 119 | 328 | boxes destroyed | |
| 120 | 140-144 | car collision | |
| 121 | 29 | tire collision | |
| 122-123 | 167 | bullet shells |
Vice City
All the sounds are recorded directly from the game played directly at the viewport.
| Index | SFX | Enum | Notes |
|---|---|---|---|
| 1[*] | 364,365,366 | SOUND_PART_MISSION_COMPLETE | blip |
| 3 | 143 | SOUND_POLICE_CELL_DOOR_CLUNK | metal gate |
| 5 | SOUND_GARAGE_DOOR_CLUNK | garage door finished open/close | |
| 7[*] | 364,365,366 | SOUND_RACE_START_3 | blip |
| 8[*] | 364,365,366 | SOUND_RACE_START_2 | blip |
| 9[*] | 364,365,366 | SOUND_RACE_START_1 | blip |
| 10[*] | 367,368,369 | SOUND_RACE_START_GO | high pitch blip |
| 12 | 162-164 | SOUND_SHOOTING_RANGE_TARGET_HIT | bullet hit ground, random selection between 162 and 164 |
| 13[*] | 361,362,363 | SOUND_AMMUNATION_BUY_WEAPON | successful select |
| 14[*] | 361,362,363 | SOUND_AMMUNATION_BUY_WEAPON_DENIED | unsuccessful select |
| 16[*] | 178 | SOUND_IMRAN_ARM_BOMB | Demolition Man and Trojan Voodoo arm bomb |
| 18 | 334 | SOUND_WILLIE_CARD_SWIPE | No Escape? card swipe |
| 19 | SOUND_MALE_AMBULANCE_OUCH | intermittent male pain | |
| 20 | SOUND_FEMALE_AMBULANCE_OUCH | intermittent female pain | |
| 35 | 465 | SOUND_SEAPLANE_LOW_FUEL | Dildo Dodo low fuel ping |
| 52-54 | 162-164 | bullet hit ground, random selection between 162 and 164 | |
| 56 | 267 | ringing phone | |
| 57 | 147 | glass breaking | |
| 58 | 147 | glass breaking | |
| 59 | 146 | glass breaking | |
| 60 | 148-151 | glass breaking, random selection between 148 and 151 | |
| 61 | 327 | boxes destroyed | |
| 62 | 328 | boxes destroyed | |
| 63 | 136-140 | metal sheet explosion, random selection between 136 and 140 | |
| 64 | 33 | tire hit ground | |
| 65 | 339 | beach ball | |
| 66 | 156 | bullet shell dropping |
^ Doesn't depend on coordinates, can be heard no matter what coordinates is used
Keywords
add, play, create, sound, sfx