0173

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GTA III Vice City San Andreas SET_CHAR_HEADING


Description

Sets the Z angle of the character

Syntax

0173: set_actor [char handle] z_angle_to [flt]
Actor.Angle( [char handle] ) = [flt]

Parameter

[char handle]
The handle of the character
[flt]
Z angle

Native analog

SET_CHAR_HEADING

This sets the Z angle of the character. The angle is in degrees.

Keywords

set, actor, character, angle, heading