020A
Revision as of 21:45, 28 December 2014 by Spaceeinstein (talk | contribs) (completed named values, my tests matched them!)
Description
- Sets the door lock status of the vehicle
Syntax
- 020A: set_car [car handle] door_status_to [int]
Parameter
- [car handle]
- The handle of the vehicle
- [int]
- Lock status
Native analog
This opcode sets the door status of the vehicle. Of course, the opcode only affects vehicles with a working door.
Status | Enum | Description |
---|---|---|
0 | CARLOCK_NONE | |
1 | CARLOCK_UNLOCKED | unlocked car |
2 | CARLOCK_LOCKED | locked car – properties include doors can't fall off, no one can enter but can exit, anyone can enter if door left wide open or fallen off |
3 | CARLOCK_LOCKOUT_PLAYER_ONLY | locked for the player, not locked for NPCs |
4 | CARLOCK_LOCKED_PLAYER_INSIDE | locked, the player is stuck in the car |
5 | CARLOCK_LOCKED_INITIALLY | locked when not in car, unlocks when in car |
6 | CARLOCK_FORCE_SHUT_DOORS | animation will never leave door opened, always closes door |
7 | CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED | locked but doors can fall off |
In GTA III, this opcode behaves exactly as opcode 0135.
Keywords
set, car, vehicle, door, lock, status