III/VC SCM

From GTAMods Wiki
Revision as of 16:42, 15 November 2005 by Y_Less (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
(02 00 01)h + 32 bit int     Jump to second segment
byte                         Padding
  (Global vars)              Space for variable saving
(02 00 01)h + 32 bit int     Jump to third segment
byte                         Segment id
  32 bit int                 Number of models
  (model names)              24 byte model names * number of models(model 0 not used)
(02 00 01)h + 32 bit int     Jump to fourth segment
byte                         Segment id
  32 bit int                 MAIN size
  32 bit int                 Largest mission size
  32 bit int                 Number of missions
  (mission addresses)        32 bit addresses * number of missions
(MAIN code)                  MAIN section, equal to size defined earlier
(mission code)               The mission data, missions stored at offsets defined earlier

NOTE: this document may be missing some data