018D
Revision as of 05:48, 9 February 2012 by Spaceeinstein (talk | contribs) (Created page with "{{Icon|3}} {{Icon|VC}} '''ADD_CONTINUOUS_SOUND''' <hr /> <onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode| '''Description''' : Adds a continuous looping sound effect...")
Description
- Adds a continuous looping sound effect at a point
Syntax
- 018D: [var] = create_sound [int] at [flt1] [flt2] [flt3]
Parameter
- [var]
- Variable to store the handle of the sound
- [int]
- Sound index
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode adds a continuous looping sound effect at a point. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Sounds can be stopped through opcode 018E.
Vice City
Index | Sfx | Notes |
---|---|---|
0 | 470 | alarm |
2/4 | gate open/close | |
6 | 471 | snoring |
11 | 331 | Moving shooting range target |
36 | 472 | Greasy Choppers "Alloy Wheels of Steel" |
37 | 473 | Greasy Choppers "Messing with the Man" |
38 | 474 | Greasy Choppers "Hog Tied" |
39 | 475 | Greasy Choppers (unused) |
40 | 476 | Malibu Club night |
41 | 477 | Malibu Club day |
42 | 478 | Malibu Club evening |
43 | 479 | Pole Position night |
44 | 480 | Pole Position day |
45 | 481 | Pole Position evening |
46 | 482 | South Washington Beach church |
51 | 316 | Fountain |
Keywords
add, create, sound, sfx