01C3
Description
- Marks the car as no longer needed
Syntax
- 01C3: remove_references_to_car [car handle]
- Car.RemoveReferences( [car handle] )
Parameter
- [car handle]
- The handle of a vehicle; vehicle does not have to exist
Native analog
This opcode marks the vehicle as no longer needed by the script. When vehicles are spawned (00A5, etc.) or grabbed from the streets (0327, etc.), without this opcode, the vehicle are treated as mission vehicles and will stay in the game for as long as it can. When the vehicle is marked no longer needed, it will be treated like a traffic vehicle and will disappear off-screen. The script will still continue to recognize the vehicle until the vehicle disappears entirely. Opcodes that grabs the handle of the vehicle (03C0, etc.) do not treat vehicles as mission vehicles, so using this opcode with disregard will cause problems with other scripts (like during missions) trying to recognize the vehicle.
Example
The following example, using Sanny Builder, will spawn a Pony close to the player character. A number is displayed on the screen to show the existence of the Pony; 0 means it does not exist and 1 means it does. If the Pony is left alone, it will not disappear. Pressing the CAMERA key will mark the Pony as no longer needed. After that, if left alone, the Pony will disappear like normal traffic vehicles.
// set constants
const
SPAWNED_CAR = 0@
X_POS = 1@
Y_POS = 2@
Z_POS = 3@
PONY_EXISTS = 4@
CAR_MODEL = #PONY
end
// spawn pony
0247: request_model CAR_MODEL
repeat
wait 0
if
0248: model CAR_MODEL available
then
break
end
until false
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
X_POS += 4.0
00A5: SPAWNED_CAR = create_car CAR_MODEL at X_POS Y_POS Z_POS
0249: release_model CAR_MODEL
PONY_EXISTS = true // pony exists
// check the existence of and mark pony as no longer needed
while true
wait 10
if
00E1: key_pressed 0 13 // camera key
then
01C3: remove_references_to_car SPAWNED_CAR
end
if
0119: car SPAWNED_CAR wrecked
then
PONY_EXISTS = false // pony does not exist
end
// display existence of pony as a number onscreen
01E5: text_1number_highpriority 'NUMBER' PONY_EXISTS 10 ms 1
end
Keywords
remove, cleanup, reference, references, car, vehicle