029C
Revision as of 14:04, 10 January 2012 by Spaceeinstein (talk | contribs) (Created page with '{{Icon|3}} '''IS_BOAT''' <hr /> <onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode| '''Description''' : Checks if the vehicle is a boat '''Syntax''' : 029C: car ['…')
Description
- Checks if the vehicle is a boat
Syntax
- 029C: car [car handle] stopped
Parameter
- [car handle]
- The handle of the vehicle
This opcode returns true if the vehicle is of type boat. Most major documentations had incorrectly described this opcode. This mistake had remained undetected for a very long time.
For Vice City
This opcode does not exist in Vice City, but the game still recognizes vehicles by type. The following example, using Sanny Builder with CLEO for Vice City, and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file:
:opcode_029C
05E7: 0@ = car [car handle] struct
// change [car handle] to the actual handle of the vehicle
0@ += 0x29C // vehicle type offset
05E0: 0@ = read_memory 0@ size 1 virtual_protect 0
if
0@ == 1 // is type boat
then
0485: return_true
else
059A: return_false
end
return
Use the gosub as a substitute for opcode 029C. This can be placed only within an IF statement:
if
gosub @opcode_029C
then
[RETURNED TRUE]
else
[RETURNED FALSE]
end
Keywords
check, stopped, car, boat