Search results

Jump to navigation Jump to search
  • ...code> from GTA III. This opcode was used only once in Vice City, after the mission "Dildo Dodo". == Keywords ==
    714 bytes (103 words) - 20:19, 3 June 2015
  • ...hicles controlled by the AI chase the player. If they sunk or flipped, the mission script restores them on the nearby road. This opcode adds the vehicle to th == Keywords ==
    900 bytes (149 words) - 17:07, 24 June 2015
  • == Keywords == mission, thread, end, terminate, script
    676 bytes (102 words) - 01:49, 6 December 2016
  • == Keywords == check, player, control, controllable, can, start, mission
    2 KB (276 words) - 23:24, 4 December 2016
  • == Keywords == {{note|1}} {{GTAF|post|768235|1067678861}}, Japanese version mission script discussion
    1 KB (141 words) - 22:17, 22 September 2016
  • == Keywords == player, made, add, mission, progress, point
    742 bytes (109 words) - 16:33, 11 April 2017
  • ...no number is displayed. The security camera is switched off when a [[00D8|mission cleanup]] is processed. == Keywords ==
    1 KB (196 words) - 06:28, 5 June 2016
  • ...d marker disappear entirely during [[0180|missions]] and reappear when the mission ends. == Keywords ==
    1 KB (171 words) - 11:53, 26 November 2016
  • == Keywords == set, mission, progress, point
    1 KB (163 words) - 22:23, 22 December 2016
  • ...ce and there is no dark bar. The lift camera is switched off when a [[00D8|mission cleanup]] is processed. == Keywords ==
    1 KB (174 words) - 06:28, 5 June 2016
  • ...e blip and marker disappear during [[0180|missions]] and reappear when the mission ends. The default properties of the blip, which can be changed using other == Keywords ==
    1 KB (161 words) - 16:00, 2 December 2016
  • ...statements but it can still use the old syntax of dealing with them. The [[Mission Builder]] and many older decompilers uses the old syntax, which is minimall == Keywords ==
    2 KB (263 words) - 17:26, 15 June 2016
  • ...which are technically four-wheeled) but excludes motorbikes. When a [[00D8|mission cleanup]] is processed, the resulting behavior is equivalent to setting the == Keywords ==
    887 bytes (123 words) - 07:44, 3 February 2016
  • ...me to respond to those key presses. The input delay is reset when a [[00D8|mission cleanup]] is processed. Oddly, pausing and unpausing the game also resets i == Keywords ==
    2 KB (242 words) - 01:44, 28 November 2016
  • |{{Icon|t}} Sub-mission == Keywords ==
    3 KB (444 words) - 06:51, 6 December 2016
  • ..., which can be done by pressing [[00E1|button 17 (attack)]]. When a [[00D8|mission cleanup]] is processed, the resulting behavior is equivalent to setting the == Keywords ==
    824 bytes (115 words) - 09:56, 1 February 2016
  • == Keywords == check, car, vehicle, inside, mission, garage, dropped, off
    888 bytes (138 words) - 20:54, 18 January 2017
  • | 7 || Finale mission || == Keywords ==
    2 KB (372 words) - 04:46, 16 July 2015
  • This opcode saves the highest value to the "Highest Vigilante Mission level" stat ([[GXT]] key <code>FEST_HV</code>). The stat will initially sta == Keywords ==
    738 bytes (109 words) - 01:10, 14 November 2016
  • | description = Removes the character from the game and mission cleanup list, freeing game memory. == Keywords ==
    420 bytes (57 words) - 11:32, 2 August 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)