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- 04:23, 2 March 2009 (diff | hist) (-1) Resource Type
- 04:22, 2 March 2009 (diff | hist) (+192) N Resource Type (New page: This page explains the resource types presented in various GTA Archiving formats. {|{{Prettytable}} class="collapsible" !ID !Name |- |7|| xtd |- |109|| xdr...)
- 04:19, 2 March 2009 (diff | hist) (+18) RPF archive
- 04:16, 2 March 2009 (diff | hist) (+9) RPF archive
- 04:14, 2 March 2009 (diff | hist) (+876) RPF archive
- 03:46, 2 March 2009 (diff | hist) (+558) RPF archive
- 03:29, 2 March 2009 (diff | hist) (+784) RPF archive
- 01:55, 1 March 2009 (diff | hist) (+164) N ASCII INT TO STRING (New page: {{Native |np=1 |p1t=integer |p1d=The integer to convert to a string |r=1 |rt=string |rd=The string representation of the string }} Converts an integer to a string.) (current)
- 01:54, 1 March 2009 (diff | hist) (+159) N ARE WIDESCREEN BORDERS ACTIVE (New page: {{Native |np=0 |r=1 |rt=bool |rd=True or false depending on whether the widescreen borders are active }} Determines whether the widescreen borders are active.) (current)
- 01:53, 1 March 2009 (diff | hist) (+190) N ARE TAXI LIGHTS ON (New page: {{Native |np=1 |p1t=integer |p1d=Vehicle Id |r=1 |rt=bool |rd=True of false depending on whether the taxi lights are on }} Returns true or false depending on whether the taxi lights are o...) (current)
- 23:17, 27 February 2009 (diff | hist) (+292) N ARE ENEMY PEDS IN AREA (New page: {{Native |np=5 |p1t=integer |p1d=Ped Id |p2t=float |p2d=X Coordinate |p3t=float |p3d=Y Coordinate |p4t=float |p4d=Z Coordinate |p5t=float |p5d=Radius |r=1 |rt=bool |rd=True or false depend...) (current)
- 23:15, 27 February 2009 (diff | hist) (+145) N ARE CREDITS FINISHED (New page: {{Native |np=0 |r=1 |rt=bool |rd=True or false depending on whether the credits are finished }} Checks whether the credits are finished rolling.) (current)
- 23:13, 27 February 2009 (diff | hist) (+252) N ARE ANY CHARS NEAR CHAR (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=float |p2d=Radius |r=1 |rt=bool |rd=True or false if there are any characters in the area around the defined character. }} Checks if there ar...) (current)
- 07:27, 27 February 2009 (diff | hist) (+199) SCO
- 04:11, 27 February 2009 (diff | hist) (+1) SCO
- 02:38, 27 February 2009 (diff | hist) (+177) N ARE ALL NAVMESH REGIONS LOADED (New page: {{Native |np=0 |r=1 |rt=bool |rd=Returns true or false depending if all the navmesh regions are loaded }} Returns true or false depending if all the navmesh regions are loaded.) (current)
- 02:37, 27 February 2009 (diff | hist) (+97) N APPLY WANTED LEVEL CHANGE NOW (New page: {{Native |np=1 |p1t=integer |p1d=Player Id |r=0 }} Applies the wanted level changes immediately.) (current)
- 02:36, 27 February 2009 (diff | hist) (+355) N APPLY FORCE TO PED (New page: {{Native |np=12 |p1t=integer |p1d=Ped Id |p2t=bool |p2d=Unknown |p3t=float |p3d=X Angle |p4t=float |p4d=Y Angle |p5t=float |p5d=Z Angle |p6t=float |p6d=X Force |p7t=float |p7d=Y Force |p8t...)
- 02:35, 27 February 2009 (diff | hist) (+345) N APPLY FORCE TO OBJECT (New page: {{Native |np=12 |p1t=integer |p1d=Object Id |p2t=bool |p2d=Unknown |p3t=float |p3d=X Angle |p4t=float |p4d=Y Angle |p5t=float |p5d=Z Angle |p6t=float |p6d=X Force |p7t=float |p7d=Y Force |...)
- 02:32, 27 February 2009 (diff | hist) (+358) N APPLY FORCE TO CAR (New page: {{Native |np=12 |p1t=integer |p1d=Vehicle Id |p2t=bool |p2d=Unknown |p3t=float |p3d=X Angle |p4t=float |p4d=Y Angle |p5t=float |p5d=Z Angle |p6t=float |p6d=X Force |p7t=float |p7d=Y Force ...)
- 02:28, 27 February 2009 (diff | hist) (+181) N ANCHOR OBJECT (New page: {{Native |np=3 |p1t=integer |p1d=Object Id |p2t=bool |p2d=Whether or not the object should be anchored |p3t=float |p3d=Unknown (always 1.0) |r=0 }} Anchors or lets loose an object.) (current)
- 02:26, 27 February 2009 (diff | hist) (+140) N ANCHOR BOAT (New page: {{Native |np=2 |p1t=integer |p1d=Vehicle Id |p2t=bool |p2d=Whether on not the boat should be anchored |r=0 }} Anchors or lets loose a boat.)
- 02:24, 27 February 2009 (diff | hist) (+70) N AMBIENT AUDIO BANK NO LONGER NEEDED (New page: {{Native |np=0 |r=0 }} Makes the ambient audio bank no longer needed.) (current)
- 02:24, 27 February 2009 (diff | hist) (+212) N ALWAYS USE HEAD ON HORN ANIM WHEN DEAD IN CAR (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Turn on/off always use head on horn animation when dead in a car |r=0 }} Turns on/off the need to always use the head on horn anima...) (current)
- 02:22, 27 February 2009 (diff | hist) (+130) N ALTER WANTED LEVEL NO DROP (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=integer |p2d=Wanted Level to increment |r=0 }} Increments a players wanted level.)
- 02:21, 27 February 2009 (diff | hist) (+113) N ALTER WANTED LEVEL (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=integer |p2d=Wanted Level |r=0 }} Alters a players wanted level.)
- 02:18, 27 February 2009 (diff | hist) (+155) N ALLOW THIS SCRIPT TO BE PAUSED (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows this script to be paused |r=0 }} Allows or disallows the script this native is executed in to be paused.)
- 02:17, 27 February 2009 (diff | hist) (+185) N ALLOW TARGET WHEN INJURED (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Allows or disallows targeting on the character when injured |r=0 }} Allows or disallows targeting on the character when injured.) (current)
- 02:16, 27 February 2009 (diff | hist) (+125) N ALLOW STUNT JUMPS TO TRIGGER (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows stunt jumps to trigger |r=0 }} Allows or disallows stunt jumps to trigger.)
- 02:15, 27 February 2009 (diff | hist) (+177) N ALLOW SCENARIO PEDS TO BE RETURNED BY NEXT COMMAND (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows scenario peds to be returned by the next command |r=0 }} Allows or disallows scenario peds to be returned by the next command.) (current)
- 02:13, 27 February 2009 (diff | hist) (+170) N ALLOW REACTION ANIMS (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Flag that allows or disallows reaction animations |r=0 }} Allows or disallows reaction animations on a Character.) (current)
- 02:10, 27 February 2009 (diff | hist) (+233) Talk:SCO
- 02:07, 27 February 2009 (diff | hist) (+23) Talk:SCO
- 02:07, 27 February 2009 (diff | hist) (+449) Talk:SCO
- 02:03, 27 February 2009 (diff | hist) (+542) SCO
- 23:30, 23 February 2009 (diff | hist) (+158) N ALLOW ONE TIME ONLY COMMANDS TO RUN (New page: {{Native |np=0 |r=1 |rt=bool |rd=Whether the one time only commands are allowed to be run }} Determines whether one time only commands are allowed to be run.) (current)
- 23:28, 23 February 2009 (diff | hist) (+132) N ALLOW NETWORK POPULATION GROUP CYCLING (New page: {{Native |np=1 |p1t=bool |p1d=Allows network population group cycling |r=0 }} Allows or disallows network population group cycling.) (current)
- 23:27, 23 February 2009 (diff | hist) (+115) N ALLOW MULTIPLE DRIVEBY PICKUPS (New page: {{Native |np=1 |p1t=bool |p1d=Allow multiple driveby pickups |r=0 }} Allows or disallows multiple driveby pickups.) (current)
- 23:26, 23 February 2009 (diff | hist) (+159) N ALLOW LOCKON TO RANDOM PEDS (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=bool |p2d=Allows or disallows locking on to random peds |r=0 }} Allows or disallows locking on to random peds.) (current)
- 23:23, 23 February 2009 (diff | hist) (+176) N ALLOW LOCKON TO FRIENDLY PLAYERS (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=bool |p2d=Flag to switch the allowing of locking on to friendly players |r=0 }} Allows or disallows lockon to friendly players.) (current)
- 23:21, 23 February 2009 (diff | hist) (+193) N ALLOW GANG RELATIONSHIPS TO BE CHANGED BY NEXT COMMAND (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows the gang relationships to be changed by the next command |r=0 }} Allows or disallows the gang relationships to be changed by the next com...) (current)
- 23:20, 23 February 2009 (diff | hist) (+162) N ALLOW GAME TO PAUSE FOR STREAMING (New page: {{Native |np=1 |p1t=bool |p1d=Switches the game to allow for pausing when streaming |r=0 }} Allows the game to pause for streaming, or switches the function off.) (current)
- 23:19, 23 February 2009 (diff | hist) (+124) N ALLOW EMERGENCY SERVICES (New page: {{Native |np=1 |p1t=bool |p1d=Switches the emergency services on and off |r=0 }} Switches the emergency services on and off) (current)
- 23:17, 23 February 2009 (diff | hist) (+187) N ALLOW AUTO CONVERSATION LOOKATS (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=integer |p2d=Conversation Id |r=0 }} Allows a character to automatically look at other characters in the conversation when they are talking.) (current)
- 10:16, 23 February 2009 (diff | hist) (+5) ALLOCATE SCRIPT TO OBJECT
- 10:16, 23 February 2009 (diff | hist) (+16) ALLOCATE SCRIPT TO RANDOM PED
- 10:16, 23 February 2009 (diff | hist) (+179) N ALLOCATE SCRIPT TO RANDOM PED (New page: {{Native |np=4 |p1t=string |p1d=Script Name |p2t=integer |p2d=Model Hash |p3t=integer |p3d=Unknown (always 100) |p4t=bool |p4d=Unknown |r=0 }} Allocates a script to a random ped.)
- 10:14, 23 February 2009 (diff | hist) (+16) ALLOCATE SCRIPT TO OBJECT
- 10:14, 23 February 2009 (diff | hist) (+210) N ALLOCATE SCRIPT TO OBJECT (New page: {{Native |np=5 |p1t=string |p1d=Script Name |p2t=float |p2d=Unknown |p3t=integer |p3d=Unknown (always 100) |p4t=float |p4d=Unknown |p5t=integer |p5d=Unknown (always -1) |r=0 }} Allocates ...)
- 23:15, 21 February 2009 (diff | hist) (+92) N ADD UPSIDEDOWN CAR CHECK (New page: {{Native |np=1 |p1t=integer |p1d=Vehicle Id |r=0 }} Adds an upside down check to a vehicle.) (current)
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