VC Limit Adjuster is a tool created by steve-m until version 1.0 and updated by Andy80586 that lets you change the hardcoded limitations in Vice City.
Settings
1.0
Item
|
Default Value
|
Description
|
Streaming Memory
|
45
|
Memory allocated to stream
|
PtrNode
|
50000
|
Maximum number of pointer nodes
|
EntryInfoNode
|
3200
|
Number of pickups, checkpoints and other pickable items you can create through the script
|
Ped
|
140
|
Number of actors you can create through the script
|
Vehicles
|
110
|
Number of cars that can be created through the script
|
Buildings
|
7000
|
Number of static object instances (IPL objects not defined in object.dat)
|
Treadables
|
1
|
|
Objects
|
460
|
Number of objects that can be created through the script (those objects defined in the first section of main.scm)
|
Dummys
|
2340
|
Number of dynamic object instances (IPL lines of objects defined in object.dat)
|
AudioScriptObj
|
192
|
Number of sounds that can be created through the script
|
ColModel
|
4400
|
Maximum number of collision models
|
2.0 beta 6
Section
|
Item
|
Default Value
|
Description
|
Boundaries
|
W
|
-2400
|
West boundary of the game
|
|
E
|
1600
|
East boundary
|
|
N
|
2000
|
North boundary
|
|
S
|
-2000
|
South boundary
|
|
Z
|
80
|
Maximum height for aircraft
|
IPLs
|
DYN
|
2340
|
Maximum number of dynamic IPL objects allowed
|
|
STC
|
7000
|
Maximum number of static IPL objects allowed
|
|
DRW
|
300
|
Farthest allowed distance for non-LOD map objects
|
|
PTH
|
Not available
|
|
Map Limits
|
IDE
|
3885
|
Maximum number of object definitions
|
|
ID
|
6500
|
Highest ID allowed
|
|
TXD
|
1385
|
Maximum number of TXDs allowed in gta3.img
|
|
2dfx
|
1210
|
Maximum number of 2dfx objects allowed
|
|
TOBJ
|
385
|
Maximum number of time-defined tobj objects allowed
|
Streaming Memory
|
MB
|
45
|
Total streaming memory allocation
|
Nodal Limits
|
PTR
|
50000
|
Maximum number of pointer nodes
|
|
ENT
|
3200
|
Maximum number of entry info nodes
|
|
COL
|
4400
|
Maximum number of collision models
|
|
OBJ
|
460
|
Maximum number of object pointers
|
External Links