047B

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Revision as of 16:16, 13 December 2016 by Spaceeinstein (talk | contribs) (bugged behavior)
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GTA III LOCATE_SNIPER_BULLET_2D


Description
Checks if there is a sniper bullet within the specified 2d area
Syntax
047B: locate_sniper_bullet_at [flt1] [flt2] offset [flt3] [flt4] sphere [int]
Parameter
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
X-radius offset
[flt4]
Y-radius offset
[int]
Show cylindrical marker

This conditional opcode supposedly returns true if there is a sniper bullet within the specified 2d area, but its area detection seems to be bugged. It returns true if a sniper bullet is within any x-coordinate greater than the specified x-coordinate minus the x-radius, and any y-coordinate greater than the specified y-coordinate minus the y-radius. Its cylindrical marker does not reflect the bug and behaves similarly to opcode 0056.

Keywords

check, locate, sniper, bullet, 2d, area, rectangle