016E

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Revision as of 16:56, 22 July 2015 by Spaceeinstein (talk | contribs) (Created page with "{{Icon|t}} '''OVERRIDE_NEXT_RESTART''' <hr /> '''Description''' : Overrides the next restart '''Syntax''' : 016E: override_next_restart at [''flt1''] [''flt2''] [''flt3''] ang...")
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GTA III Vice City San Andreas OVERRIDE_NEXT_RESTART


Description

Overrides the next restart

Syntax

016E: override_next_restart at [flt1] [flt2] [flt3] angle [flt4]

Parameter

[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate (or -100.0 for ground z)
[flt4]
Heading

This opcode creates a restart point that overrides all restart points, which include ones created through opcodes 016C and 016D, only for the next player death or arrest. After the player is wasted or busted, the player will be spawned at the restart point and the override will be disabled, allowing all other restart points to resume. Opcode 01F6 can be used to cancel the override. The override restart point and its status are saved in block 9 of the save file in GTA III, block 10 in Vice City, and block 8 in San Andreas.

Keywords

override, next, restart, point, hospital, police, wasted, busted, death, arrest