START PARTICLE FX LOOPED ON ENTITY
|np = 15
|p1t = String |p1d = Particle FX name, e.g "scr_agency3b_proj_rpg_trail"
|p2t = Integer |p2d = Entity ID
|p3t = Float |p3d = Unknown, likely Coord X
|p4t = Float |p4d = Unknown, likely Coord Y
|p5t = Float |p5d = Unknown, likely Coord Z
|p6t = Float |p6d = Unknown, likely Angle X
|p7t = Float |p7d = Unknown, likely Angle Y
|p8t = Float |p8d = Unknown, likely Angle Z
|p9t = Float |p9d = Unknown
|p10t = Boolean |p10d = Unknown, suggested: 0
|p11t = Boolean |p11d = Unknown, suggested: 0
|p12t = Boolean |p12d = Unknown, suggested: 0
|r = 1
|rt = Handle?
|rd = Handle for the PTFX instance for use with STOP_PARTICLE_FX_LOOPED_ON_ENTITY
}}
Examples
- scr_agency3b_proj_rpg_trail
- scr_agency3b_shot_chopper
- proj_grenade_trail
- scr_env_agency3b_smoke
Taken from agency_heist3b.txt