018D

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GTA III Vice City ADD_CONTINUOUS_SOUND


Description

Adds a continuous looping sound effect at a point

Syntax

018D: [var] = create_sound [int] at [flt1] [flt2] [flt3]

Parameter

[var]
Variable to store the handle of the sound
[int]
Sound index
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate

This opcode adds a continuous looping sound effect at a point. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Some of these sounds uses combination of SFX sounds and custom settings like different frequencies. Sounds can be stopped by calling opcode 018E.

GTA III

Index Enum SFX Notes
4 390 unused
5 390 Hepburn Heights northeast tower
6 391 unused
7 391 Hepburn Heights south tower
8 392 unused
30 SOUND_STRIP_CLUB_LOOP_1_S Meeouch Sex Kitten Club
32 SOUND_STRIP_CLUB_LOOP_2_S Sex Club Seven
37 SOUND_SAWMILL_LOOP_L 407/408 Liberty City Sawmills/Bitch'N' Dog Food
41 410-411 Mr. Wong's Laundrette
42 412 Roast Peking Duck
44 413 Cipriani's Ristorante
48 Marco's Bistro (no sound)
51 416-419 Francis International Terminal B
53 Chinatown (no sound)
57 Portland Docks (no sound)
59 427-431 Hepburn Heights north tower
60 406 Salvatore's place
62 SOUND_PORN_CINEMA_1_S South of Sex Club Seven
64 SOUND_PORN_CINEMA_2_S East of Portland Pay 'N' Spray
66 SOUND_PORN_CINEMA_3_S Executive Relief
69 SOUND_BANK_ALARM_LOOP_L 442 Bank of Liberty/Staunton police HQ alarm
70 441 unused
71 SOUND_POLICE_BALL_LOOP_L 441 Old school hall
72 443 unused
73 SOUND_RAVE_LOOP_INDUSTRIAL_L 443 Warehouse rave
76 179-184 unused
77 SOUND_POLICE_CELL_BEATING_LOOP_L 179-184 Staunton police HQ
91 339-440 Hepburn Heights BF Injection
102 SOUND_PRETEND_FIRE_LOOP 157 Callahan Bridge fire

Vice City

Index Enum[1] SFX[2] Range Notes
0 SOUND_BANK_ALARM_LOOP 470 80.0 alarm
2 SOUND_POLICE_CELL_DOOR_SLIDING_LOOP 176 80.0 gate open/close
4 SOUND_GARAGE_DOOR_SLIDING_LOOP 176 80.0 gate open/close
6 SOUND_SNORING_LOOP 471 6.0 "No Escape?" snoring
11 SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP 331 40.0 Moving shooting range target
36 SOUND_NEW_BUILDING_BAR_1 472 80.0 Greasy Choppers "Alloy Wheels of Steel"
37 SOUND_NEW_BUILDING_BAR_2 473 80.0 Greasy Choppers "Messing with the Man"
38 SOUND_NEW_BUILDING_BAR_3 474 80.0 Greasy Choppers "Hog Tied"
39 SOUND_NEW_BUILDING_BAR_4 475 80.0 Greasy Choppers (unused)
40 SOUND_NEW_BUILDING_MALIBU_1 476 80.0 Malibu Club night, will not play if Malibu.mp3 is playing in the background
41 SOUND_NEW_BUILDING_MALIBU_2 477 80.0 Malibu Club day, will not play if Malibu.mp3 is playing in the background
42 SOUND_NEW_BUILDING_MALIBU_3 478 80.0 Malibu Club evening, will not play if Malibu.mp3 is playing in the background
43 SOUND_NEW_BUILDING_STRIP_1 479 80.0 Pole Position night, will not play if Strip.mp3 is playing in the background
44 SOUND_NEW_BUILDING_STRIP_2 480 80.0 Pole Position day, will not play if Strip.mp3 is playing in the background
45 SOUND_NEW_BUILDING_STRIP_3 481 80.0 Pole Position evening, will not play if Strip.mp3 is playing in the background
46 SOUND_NEW_BUILDING_CHURCH 482 80.0 South Washington Beach church
51 SOUND_NEW_WATERFALL 316 80.0 Fountain
  1. ^ Enums are from Wesser's GTA III/VC definitions.
  2. ^ These values correspond to an SFX entry. The range is how far the player can be in meters before the sound diminishes. The association between the sound and SFX is hardcoded. For VC v1.0, the location of the array starts at 0x6B2AEC.

Keywords

add, create, sound, loop, sfx

See also

  • 018C, add one off sound