01B2

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GTA III Vice City San Andreas


Description

Gives a weapon to a character

Syntax

01B2: give_actor [char handle] weapon [int1] ammo [int2]

Parameter

[char handle]
The handle of the character
[int1]
Weapon number
[int2]
Ammo

Native analog

GIVE_WEAPON_TO_CHAR

This opcode gives a weapon to a character to wield. Using this opcode requires loading the weapon model through 0247 or else the weapon might not be visible which can crash the game. If the character is killed, the weapon it drops does not equal to the ammo count set with this opcode; it will drop only one clip of ammo.

Example

The following exmaple, using Sanny Builder, will spawn a character holding a pistol close to the player character. The values used here are for Vice City and should be changed if used for other games.

// set constants
const
CHAR_MODEL = #BFORI
WEAP_MODEL = #COLT45
WEAP_NUMBER = 17  // each game is different! see weapons page for the proper number to use!
SPAWNED_CHAR = 0@
X_POS = 1@
Y_POS = 2@
Z_POS = 3@
end

// load models, required to prevent unnecessary crash!
0247: request_model CHAR_MODEL
0247: request_model WEAP_MODEL
// check if models are loaded
repeat
    wait 0
    if and
        0248:   model CHAR_MODEL available
        0248:   model WEAP_MODEL available
    then
        break
    end
until false
// spawn character with weapon
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
X_POS += 4.0
009A: SPAWNED_CHAR = create_actor 4 CHAR_MODEL at X_POS Y_POS Z_POS
01B2: give_actor SPAWNED_CHAR weapon WEAP_NUMBER ammo 100
// cleanup
0249: release_model CHAR_MODEL
0249: release_model WEAP_MODEL
01C2: remove_references_to_actor CHAR_MODEL

Keywords

give, assign, actor, character, weapon