0247
Revision as of 20:20, 24 November 2011 by Spaceeinstein (talk | contribs)
Description
- Request the model
Syntax
- 0247: request_model [int]
- Model.Load( [int] )
Parameter
- [int]
Native analog
This opcode requests the model. It is almost always required when using opcodes that spawns characters, vehicles, or objects. This is also used to speed up loading certain map objects that you want to load quickly. Opcode 0248 checks if the model has been loaded, opcode 038B streams all streamable data (including models), and opcode 0249 marks the model as no longer needed.
Example
These examples will show you the ways of loading a model, with a ped model as an example. These will be only shown as examples and should not be copied verbatim. There can be several ways of doing this not shown here. The following codes uses the Sanny Builder.
Shorter format using aliases
#BFORI.Load()
repeat
wait 0
if
#BFORI.Available()
then
break
end
until false
Actor.Create(0@, 5, #BFORI, 0.0, 0.0, 0.0)
#BFORI.Destroy()
end_thread
Recommended format
:LoadModel
0247: load_model #BFORI
:CheckModel
0001: wait 0 ms
00D6: if 0
0248: model #BFORI available
004D: jump_if_false @CheckModel
009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0
0249: release_model #BFORI
004E: end_thread
Rockstar's common format
:LoadModel
0247: load_model #BFORI
:CheckModel
00D6: if 0
8248: not model #BFORI available
004D: jump_if_false @CreateModel
0001: wait 0 ms
0002: jump @CheckModel
:CreateModel
009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0
0249: release_model #BFORI
004E: end_thread
Rockstar's less common format:
:LoadModel
00D6: if 0
8248: not model #BFORI available
004D: jump_if_false @CreateModel
0247: load_model #BFORI
0001: wait 0 ms
0002: jump @LoadModel
:CreateModel
009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0
0249: release_model #BFORI
004E: end_thread
Keywords
load, request, model