018C

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Revision as of 04:21, 12 January 2012 by Spaceeinstein (talk | contribs) (updating page + sound names)
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GTA III Vice City San Andreas ADD_ONE_OFF_SOUND


Description

Plays a short sound effects sound

Syntax

018C: play_sound [int] at [flt1] [flt2] [flt3]

Parameter

[int]
Sound index
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate

This opcode plays a short sound effects (SFX) sound. Most of the SFX sounds are a combination of or altered from the base sound files.

GTA III

Index Name Notes
78 SOUND_INJURED_PED_MALE_OUCH_S male pain
79 SOUND_INJURED_PED_MALE_OUCH_L male pain
80 SOUND_INJURED_PED_FEMALE_OUCH_S female pain
81 SOUND_INJURED_PED_FEMALE_OUCH_L female pain
82[*] SOUND_EVIDENCE_PICKUP item pickup
83[*] SOUND_UNLOAD_GOLD item pickup
92 SOUND_GATE_START_CLUNK gate start
93 SOUND_GATE_STOP_CLUNK gate stop
94[*] SOUND_PART_MISSION_COMPLETE checkpoint
97[*] SOUND_RACE_START_3 countdown timer 3
98[*] SOUND_RACE_START_2 countdown timer 2
99[*] SOUND_RACE_START_1 countdown timer 1
100[*] SOUND_RACE_START_GO countdown finish
106-108 bullet hit ground
112 payphone
114-115 glass break
116 glass damage
117 glass shards
118-119 boxes
120 car collision
121 tire collision
122-123 bullet shells

Vice City

Index SFX sound Notes
1[*] 364,365,366 blip
3 143 metal gate
7-9[*] 364,365,366 blip (same as 1)
10[*] 367,368,369 high pitch blip
12 162-163 bullet hit ground, random selection between 162 and 163
13[*] 361,362,363 successful select
14[*] ? unsuccessful select
16[*] 178 detonator blip
18 high pitch soft blip
19 intermittent male pain
20 intermittent female pain
35 465? ping
52-54 162-163 bullet hit ground, random selection between 162 and 163 (same as 12)
56 267 ringing phone
57-58 147 glass breaking
59 146 glass breaking
60 148-151 glass breaking, random selection between 148 and 151
61 327 boxes destroyed
62 328 boxes destroyed
63 136-140 metal sheet explosion, random selection between 136 and 140
64 33 tire hit ground
65 beach ball
66 156 bullet shell dropping

^ Doesn't depend on coordinates, can be heard no matter what coordinates is used

Keywords

play, create, sound, sfx