0372
{{{games}}}
- Description
- Plays an animation on an actor
- Syntax
- {{{syntax1}}}
- Parameter
This opcode plays an animation on an actor. Some animations can play for a set amount of time but some animations require to be looped in order to work. If played on the player, most animations allow some extent of control as the animations tries to play.
List of animation values
Value | Should be looped? |
Deviate from position? |
Follows time limit? |
Description | Image |
---|---|---|---|---|---|
0 | No | No | No | Resets the animation to normal, similar to 053D | |
2 | Yes | No | No | Stands still with hands behind the back | Link |
3 | No | No | Yes | Leans back and looks left and right; if looped, animation will repeat | Link |
8 | No | No | Yes | Stands still with hands behind the back then scratches head; if looped, hands will be kept behind the back | Link |
9 | No | Yes | No | Bounces and stumbles backwards or forwards | Link |
10 | No | No | No | Turns around 360 degrees | |
11 | No | Yes | No | Bounces, stumbles backwards or forwards, then scratches head | Link |
12 | Yes | No | No | Bends over and catches breath | |
13 | No | No | No | Stands still with hands behind the back for five seconds no matter the limit; if looped, hands will be kept behind the back | |
14 | No | No | Yes | Steps away and bends down as if protecting itself | Link |
15 | No | Yes | No | Surprised while stepping back | Link |
16 | No | No | Yes | Hails a taxi; if set time limit only hails once and keeps in standing pose until time's up; if looped, will keep hailing | Link |
17 | No | Yes | Yes | Steps back then raises both hands; if looped, animation will repeat | Link |
18 | No | Yes | No | Surprised while stepping back | |
19 | No | No | Yes | Various hand gestures suggesting a conversation; if looped, animation will repeat | Link |
20 | Yes | No | Yes | Bends over and catches breath then leans back and looks left and right when it reaches the time limit; if looped will continuously bend over to catch a breath | Link |
21 | No | No | No | Sits down, sits up eventually | |
23 | No | No | No | Stands up from sitting position | |
24 | No | No | Yes | Sits down, looks around, then stands up at the time limit; if looped, will continuously sit down | Link |
25 | No | No | No | Hand gestures suggesting using an ATM; animation will complete itself no matter the limit; if looped, animation repeats | Link |
28 | No | No | No | Sunbathe | Link |
30 | No | No | No | Falls over backwards and will stay fallen on the floor | Link |
31 | No | No | No | Hand gestures suggesting activating a detonator; if looped, animation repeats | Link |
33 | No | No | Kicks the floor; if looped, animation repeats | Link | |
35 | No | Yes | Yes | Steps back then raises both hands up; if looped, animation will repeat | Link |
Some animations requires the opcode to be looped in order to see the animation correctly. Those that should be looped is under the "Should be looped?" column. All animations can be looped but some will look bad or not right. Those that should not be looped is not under that column. Some animations will force the actor to stray away from the original position. Those that does that is under the "Deviate from position?" column.
Values 29, 32, and 34 crashes the game. All unlisted values has no effect.
Keywords
animation, wait state time, play