X Archive Poison
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Current version: | 1.1 (!) |
---|---|
Developed by: | xmen |
Supported games: | GTA 4 |
Type: | library |
X Archive Poison is free .net library for GTA IV devs. It modifies in a very secured way through plenty of code lines those validates each operation prior to do changes. This library also provide manually validation as well as user can disable auto-validation. Current version is support only IMG operations, next version may have RPF operations as well.
Version 1.0
- Class : Archive_IMG
- Variables
- Table - IMG_Table
- object
- ArchivePath - string
- contains currently opened archive
- Table - IMG_Table
- Function(params) - return type, Description
- Add(string[] filePaths, bool doValidate, ProgressBar pb) - XOutput
- adds file(s) in currently opened archive, if any file is invalid it will not add
- Delete(string[] fileNames, bool doValidate) - XOutput
- deletes file(s) from currently opened archive, if any file not found it will not delete
- ExtractBytes(uint offset, int size) - byte[]
- returns byte[] read from currently opened archive, returns null if ArchivePath is empty
- Open(string ArchivePath) - bool
- returns true if the archive opened successfully else false
- Rebuild(int RequiredGap, ProgressBar pb) - XOutput
- rebuilds currently opened archive
- Rename(string[] oldNames, string[] newNames, bool doValidate, ProgressBar pb) - XOutput
- searches all elements in oldNames array and change with newNames, if any oldName not found, it will not rename
- Replace(string[] filePaths, string[] fileNames, bool doValidate, ProgressBar pb) - XOutput
- searches all elements in fileNames array and replaces with filePaths, if any fileName not found, it will not replace
- Validate_Add(string[] filePaths) - XOutput
- manual validation for adding file(s)
- Validate_Delete(string[] fileNames, string backupDir) - XOutput
- manual validation for deleting file(s), backupDir param can have a directory path for file(s) backup. Leave empty if no backup required
- Validate_Rename(string[] oldNames, string[] newNames) - XOutput
- manual validation for renaming file(s)
- Validate_Replace(string[] filePaths, string[] fileNames, string backupDir) - XOutput
- manual validation for deleting file(s), backupDir param can have a directory path for file(s) backup. Leave empty if no backup required
- Add(string[] filePaths, bool doValidate, ProgressBar pb) - XOutput
- Variables
- Class : IMG_Table
- Variables
- Items - List<IMG_TableItem>
- contain all items info
- ItemNames - List<string>
- contains all items/files names
- Items - List<IMG_TableItem>
- Function(params) - return type, Description
- GetIndexByName(string name) - int
- returns the index of found item through name, returns -1 if no match
- GetIndexByName(string name) - int
- Variables
- Class : IMG_TableItem
- Variables
- Size - int
- original file size
- ResourceType - ResourceType
- OffsetBlock - uint
- UsedBlocks - short
- IsResourceFile - bool
- Size - int
- Properties
- Padding - int
- get or set padding
- Padding - int
- Variables
- Class : XOutput
- Variables
- IsException - bool
- true if output had exception
- Message - string
- contains the output message
- OtherInfo - string
- contains the OtherInfo of output
- IsException - bool
- Variables
- Class : Decryptor
- Properties
- GTA4Path - string
- get or set GTA IV Application path directly, starts recursion until user provide a valid App path or cancel
- GTA4Path - string
- Function(params) - return type, Description
- GetGTAIVApp() - void
- get the GTA IV Application path from user, starts recursion until user provide a valid App path or cancel
- GetGTAIVApp() - void
- Properties
Version 1.1
- Class : Archive_IMG
- Function(params) - return type, Description
- ExtractFiles(int[] FileIndexes, string destDirectory) - XOutput
- extract file(s) by passing their indexes
- ExtractFiles(string[] FileNames, string destDirectory) - XOutput
- extract file(s) by passing their names
- ExtractFiles(int[] FileIndexes, string destDirectory) - XOutput
- Function(params) - return type, Description
Please write author name in credits if you are using it ;)