Talk:00A5

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Revision as of 08:25, 17 November 2016 by Seemann (talk | contribs)
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Those pages would benefit from the GTA3script syntax for the commands. I've been crawling documentation for IntelliSense and unfortunately parameter order here is not very helpful. Made a quick edit on how it could possibly look like. --Link2012 (talk) 16:18, 15 November 2016 (UTC)

Yeah, unfortunately custom ordering is an issue we have to live with for sake of compatibility with old tutorials and scripts. At the time there is no solid solution on that topic. Seemann (talk) 20:07, 15 November 2016 (UTC)
The way the opcodes articles are structured right now, I feel like introducing syntax not from Sanny Builder's standard configuration will add unnecessary confusion. I did something like this in the past and I didn't like the result. Shouldn't the database at GTAG be satisfactory if you want the standard parameter order?--Spaceeinstein (talk) 10:18, 16 November 2016 (UTC)
The documentation provided here is much more detailed, and editable, which is a big plus for the future. I've implemented a crawler for GTAG and GTAModding: It tries GTAModding first, then, if no match, GTAG. I mean, the only thing that the crawler needs is the syntaxN entry with the original syntax. That is CREATE_CAR [int] [flt1] [flt2] [flt3] [var]. Does it really add confusion? --Link2012 (talk) 16:23, 16 November 2016 (UTC)
I think space's point is that syntaxes other than the Sanny Builder's one is not that common nowadays, so people reading an article will probably be confused by an alternate syntax provided here. We need to elaborate on the template to make explicit mentioning which syntax is which. We did this once before, as space said, for MB and gtama, but that was a mess. Seemann (talk) 08:24, 17 November 2016 (UTC)