START PARTICLE FX LOOPED ON ENTITY
Revision as of 16:01, 3 May 2015 by TheVideoVolcano (talk | contribs)
Number of parameters: 15 | ||
---|---|---|
Parameter # | Type | Description |
1. | String | Particle FX name, e.g "scr_agency3b_proj_rpg_trail" |
2. | Integer | Entity ID |
3. | Float | Unknown, likely Coord X |
4. | Float | Unknown, likely Coord Y |
5. | Float | Unknown, likely Coord Z |
6. | Float | Unknown, likely Angle X |
7. | Float | Unknown, likely Angle Y |
8. | Float | Unknown, likely Angle Z |
9. | Float | Unknown |
10. | Boolean | Unknown, suggested: 0 |
11. | Boolean | Unknown, suggested: 0 |
12. | Boolean | Unknown, suggested: 0 |
Return value: | ||
Type | Description | |
Handle? | Handle for the PTFX instance for use with STOP_PARTICLE_FX_LOOPED_ON_ENTITY |
Examples
- scr_agency3b_proj_rpg_trail
- scr_agency3b_shot_chopper
- proj_grenade_trail
- scr_env_agency3b_smoke
Taken from agency_heist3b.txt
Code Example snippet
C++
myGraphic = GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_env_agency3b_smoke", PLAYER::PLAYER_PED_ID(), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);