Function Memory Addresses (IV)

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Revision as of 23:03, 29 October 2012 by RootKiller (talk | contribs)
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Important Base address in Windows Vista and 7 is dynamic! Addresses implementation example:

unsigned int uiBaseAddress = (unsigned int)GetModuleHandle(NULL);
uiBaseAddress -= 0x400000;

DWORD dwAnyFunction = (ulBaseAddress + 0x5F456D);

Game

  • CGameIV::Alloc
    • 1.0.7.0 - 0x4011D0
  • CGameIV::Free
    • 1.0.7.0 - 0x5B1C10

Tasks

  • CTaskIV::~CTaskIV
    • 1.0.7.0 - 0xA288D0
  • CTaskIVComplexDie::CTaskIVComplexDie
    • 1.0.7.0 - 0xABC6C0
  • CTaskIVSimpleFireGun::CTaskIVSimpleFireGun
    • 1.0.7.0 - 0xCC7400
  • CTaskIVSimpleDuck::CTaskIVSimpleDuck
    • 1.0.7.0 - 0xABB8D0

Physics Engine

  • CPhysicalIV::SetMoveSpeed
    • 1.0.7.0 - 0xA47750
  • CPhysicalIV::GetMoveSpeed
    • 1.0.7.0 - 0xA477F0
  • CPhysicalIV::SetTurnSpeed
    • 1.0.7.0 - 0xA47840
  • CPhysicalIV::GetTurnSpeed
    • 1.0.7.0 - 0xA478E0