User contributions
Jump to navigation
Jump to search
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 02:28, 27 February 2009 (diff | hist) (+181) N ANCHOR OBJECT (New page: {{Native |np=3 |p1t=integer |p1d=Object Id |p2t=bool |p2d=Whether or not the object should be anchored |p3t=float |p3d=Unknown (always 1.0) |r=0 }} Anchors or lets loose an object.) (current)
- 02:26, 27 February 2009 (diff | hist) (+140) N ANCHOR BOAT (New page: {{Native |np=2 |p1t=integer |p1d=Vehicle Id |p2t=bool |p2d=Whether on not the boat should be anchored |r=0 }} Anchors or lets loose a boat.)
- 02:24, 27 February 2009 (diff | hist) (+70) N AMBIENT AUDIO BANK NO LONGER NEEDED (New page: {{Native |np=0 |r=0 }} Makes the ambient audio bank no longer needed.) (current)
- 02:24, 27 February 2009 (diff | hist) (+212) N ALWAYS USE HEAD ON HORN ANIM WHEN DEAD IN CAR (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Turn on/off always use head on horn animation when dead in a car |r=0 }} Turns on/off the need to always use the head on horn anima...) (current)
- 02:22, 27 February 2009 (diff | hist) (+130) N ALTER WANTED LEVEL NO DROP (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=integer |p2d=Wanted Level to increment |r=0 }} Increments a players wanted level.)
- 02:21, 27 February 2009 (diff | hist) (+113) N ALTER WANTED LEVEL (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=integer |p2d=Wanted Level |r=0 }} Alters a players wanted level.)
- 02:18, 27 February 2009 (diff | hist) (+155) N ALLOW THIS SCRIPT TO BE PAUSED (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows this script to be paused |r=0 }} Allows or disallows the script this native is executed in to be paused.)
- 02:17, 27 February 2009 (diff | hist) (+185) N ALLOW TARGET WHEN INJURED (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Allows or disallows targeting on the character when injured |r=0 }} Allows or disallows targeting on the character when injured.) (current)
- 02:16, 27 February 2009 (diff | hist) (+125) N ALLOW STUNT JUMPS TO TRIGGER (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows stunt jumps to trigger |r=0 }} Allows or disallows stunt jumps to trigger.)
- 02:15, 27 February 2009 (diff | hist) (+177) N ALLOW SCENARIO PEDS TO BE RETURNED BY NEXT COMMAND (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows scenario peds to be returned by the next command |r=0 }} Allows or disallows scenario peds to be returned by the next command.) (current)
- 02:13, 27 February 2009 (diff | hist) (+170) N ALLOW REACTION ANIMS (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Flag that allows or disallows reaction animations |r=0 }} Allows or disallows reaction animations on a Character.) (current)
- 02:10, 27 February 2009 (diff | hist) (+233) Talk:SCO
- 02:07, 27 February 2009 (diff | hist) (+23) Talk:SCO
- 02:07, 27 February 2009 (diff | hist) (+449) Talk:SCO
- 02:03, 27 February 2009 (diff | hist) (+542) SCO
- 23:30, 23 February 2009 (diff | hist) (+158) N ALLOW ONE TIME ONLY COMMANDS TO RUN (New page: {{Native |np=0 |r=1 |rt=bool |rd=Whether the one time only commands are allowed to be run }} Determines whether one time only commands are allowed to be run.) (current)
- 23:28, 23 February 2009 (diff | hist) (+132) N ALLOW NETWORK POPULATION GROUP CYCLING (New page: {{Native |np=1 |p1t=bool |p1d=Allows network population group cycling |r=0 }} Allows or disallows network population group cycling.) (current)
- 23:27, 23 February 2009 (diff | hist) (+115) N ALLOW MULTIPLE DRIVEBY PICKUPS (New page: {{Native |np=1 |p1t=bool |p1d=Allow multiple driveby pickups |r=0 }} Allows or disallows multiple driveby pickups.) (current)
- 23:26, 23 February 2009 (diff | hist) (+159) N ALLOW LOCKON TO RANDOM PEDS (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=bool |p2d=Allows or disallows locking on to random peds |r=0 }} Allows or disallows locking on to random peds.) (current)
- 23:23, 23 February 2009 (diff | hist) (+176) N ALLOW LOCKON TO FRIENDLY PLAYERS (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=bool |p2d=Flag to switch the allowing of locking on to friendly players |r=0 }} Allows or disallows lockon to friendly players.) (current)
- 23:21, 23 February 2009 (diff | hist) (+193) N ALLOW GANG RELATIONSHIPS TO BE CHANGED BY NEXT COMMAND (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows the gang relationships to be changed by the next command |r=0 }} Allows or disallows the gang relationships to be changed by the next com...) (current)
- 23:20, 23 February 2009 (diff | hist) (+162) N ALLOW GAME TO PAUSE FOR STREAMING (New page: {{Native |np=1 |p1t=bool |p1d=Switches the game to allow for pausing when streaming |r=0 }} Allows the game to pause for streaming, or switches the function off.) (current)
- 23:19, 23 February 2009 (diff | hist) (+124) N ALLOW EMERGENCY SERVICES (New page: {{Native |np=1 |p1t=bool |p1d=Switches the emergency services on and off |r=0 }} Switches the emergency services on and off) (current)
- 23:17, 23 February 2009 (diff | hist) (+187) N ALLOW AUTO CONVERSATION LOOKATS (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=integer |p2d=Conversation Id |r=0 }} Allows a character to automatically look at other characters in the conversation when they are talking.) (current)
- 10:16, 23 February 2009 (diff | hist) (+5) ALLOCATE SCRIPT TO OBJECT
- 10:16, 23 February 2009 (diff | hist) (+16) ALLOCATE SCRIPT TO RANDOM PED
- 10:16, 23 February 2009 (diff | hist) (+179) N ALLOCATE SCRIPT TO RANDOM PED (New page: {{Native |np=4 |p1t=string |p1d=Script Name |p2t=integer |p2d=Model Hash |p3t=integer |p3d=Unknown (always 100) |p4t=bool |p4d=Unknown |r=0 }} Allocates a script to a random ped.)
- 10:14, 23 February 2009 (diff | hist) (+16) ALLOCATE SCRIPT TO OBJECT
- 10:14, 23 February 2009 (diff | hist) (+210) N ALLOCATE SCRIPT TO OBJECT (New page: {{Native |np=5 |p1t=string |p1d=Script Name |p2t=float |p2d=Unknown |p3t=integer |p3d=Unknown (always 100) |p4t=float |p4d=Unknown |p5t=integer |p5d=Unknown (always -1) |r=0 }} Allocates ...)
- 23:15, 21 February 2009 (diff | hist) (+92) N ADD UPSIDEDOWN CAR CHECK (New page: {{Native |np=1 |p1t=integer |p1d=Vehicle Id |r=0 }} Adds an upside down check to a vehicle.) (current)
- 00:06, 21 February 2009 (diff | hist) (+149) N ADD TO PREVIOUS BRIEF WITH UNDERSCORE (New page: {{Native |np=1 |p1t=string |p1d=The text to add to the previous brief with an underscore |r=0 }} Adds text to the previous brief with an underscore.) (current)
- 00:04, 21 February 2009 (diff | hist) (+116) N ADD TO PREVIOUS BRIEF (New page: {{Native |np=1 |p1t=string |p1d=The text to add to the previous brief |r=0 }} Adds some text to the previous brief.) (current)
- 00:03, 21 February 2009 (diff | hist) (+165) N ADD TO HTML SCRIPT OBJECT (New page: {{Native |np=2 |p1t=integer |p1d=HTML Script Object Id |p2t=string |p2d=The string to add to the HTML Script Object |r=0 }} Adds a string to the HTML Script Object.) (current)
- 00:26, 20 February 2009 (diff | hist) (+768) N ADD STUNT JUMP (New page: {{Native |np=16 |p1t=float |p1d=X Coordinate of Start Minimum |p2t=float |p2d=Y Coordinate of Start Minimum |p3t=float |p3d=Z Coordinate of Start Minimum |p4t=float |p4d=X Coordinate of St...) (current)
- 00:19, 20 February 2009 (diff | hist) (+226) N ADD STUCK CAR CHECK WITH WARP (New page: {{Native |np=7 |p1t=integer |p1d=Vehicle Id |p2t=float |p2d=Unknown |p3t=integer |p3d=Milliseconds |p4t=integer |p4d=Unknown |p5t=integer |p5d=Unknown |p6t=integer |p6d=Unknown |p7t=intege...)
- 00:17, 20 February 2009 (diff | hist) (+137) N ADD STUCK CAR CHECK (New page: {{Native |np=3 |p1t=integer |p1d=Vehicle Id |p2t=float |p2d=Unknown |p3t=integer |p3d=Milliseconds |r=0 }} Adds a check for a stuck car.)
- 00:14, 20 February 2009 (diff | hist) (+117) N ADD STRING TO NEWS SCROLLBAR (New page: {{Native |np=1 |p1t=string |p1d=The string to add to the news scrollbar |r=0 }} Adds a string to the news scrollbar.)
- 00:12, 20 February 2009 (diff | hist) (+16) ADD SPHERE (current)
- 00:12, 20 February 2009 (diff | hist) (+203) N ADD SPHERE (New page: {{Native |np=5 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=float |p4d=Radius |p5t=integer |p5d=Unknown |r=1 |rt=integer |rd=Sphere Id }} Cr...)
- 00:09, 20 February 2009 (diff | hist) (+190) N ADD SPAWN BLOCKING AREA (New page: {{Native |np=4 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=float |p4d=Unknown |r=0 }} Adds an area where players can't spawn. {{Incomplete...) (current)
- 00:04, 20 February 2009 (diff | hist) (+120) N ADD SIMPLE BLIP FOR PICKUP (New page: {{Native |np=1 |p1t=integer |p1d=Pickup Id |r=0 }} Adds a simple blip on the map corresponding to the pickups position.) (current)
- 10:23, 19 February 2009 (diff | hist) (+317) N ADD SCENARIO BLOCKING AREA (New page: {{Native |np=6 |p1t=float |p1d=X maximum of the area |p2t=float |p2d=Y maximum of the area |p3t=float |p3d=Z maximum of the area |p4t=float |p4d=X minimum of the area |p5t=float |p5d=Y min...) (current)
- 10:21, 19 February 2009 (diff | hist) (+238) N ADD POLICE RESTART (New page: {{Native |np=5 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=float |p4d=Facing Angle |p5t=integer |p5d=Police Station Id |r=0 }} Adds a Polic...) (current)
- 10:19, 19 February 2009 (diff | hist) (+115) N ADD POINT TO GPS RACE TRACK (New page: {{Native |np=1 |p1t=vector |p1d=The point to add to the GPS race track |r=0 }} Adds a point to the GPS Race Track.) (current)
- 10:18, 19 February 2009 (diff | hist) (+143) N ADD PICKUP TO INTERIOR ROOM BY NAME (New page: {{Native |np=2 |p1t=integer |p1d=Pickup Id |p2t=string |p2d=Interior Room Name |r=0 }} Adds a pickup to the interior room denoted by its name.) (current)
- 10:17, 19 February 2009 (diff | hist) (+142) N ADD PICKUP TO INTERIOR ROOM BY KEY (New page: {{Native |np=2 |p1t=integer |p1d=Pickup Id |p2t=integer |p2d=Interior Room Key |r=0 }} Adds a pickup to the interior room denoted by the key.) (current)
- 10:16, 19 February 2009 (diff | hist) (+170) N ADD PED TO MISSION DELETION LIST (New page: {{Native |np=2 |p1t=integer |p1d=Ped Id |p2t=bool |p2d=Determines whether the ped should be on the mission deletion list |r=0 }} Adds a ped to the mission deletion list.) (current)
- 10:14, 19 February 2009 (diff | hist) (+129) N ADD PED TO CINEMATOGRAPHY AI (New page: {{Native |np=2 |p1t=integer |p1d=Ped Id |p2t=integer |p2d=Cinematography AI Id |r=0 }} Adds a ped to a cinematography AI object.) (current)
- 10:12, 19 February 2009 (diff | hist) (+251) N ADD PED QUEUE (New page: {{Native |np=8 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=float |p4d=Unknown |p5t=float |p5d=Unknown |p6t=integer |p6d=Unknown |p7t=integer...) (current)
- 10:09, 19 February 2009 (diff | hist) (+151) N ADD OBJECT TO INTERIOR ROOM BY NAME (New page: {{Native |np=2 |p1t=integer |p1d=Object Id |p2t=string |p2d=Name of the interior room |r=0 }} Adds an object to the interior room denoted by its name.) (current)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)