Difference between revisions of "RwBinaryStream"

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==Reading Binary Streams==
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RwStreams are heirarchical streams of sections. Every section consists of:
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* (gauranteed) RwHeader
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* (gauranteed) RwData child section (the contents are specific to the section type, see definitions below.)
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* (optional) Children sections
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The RwHeader contains the size (sectionSize member) of all the data and children (and their data and children).
 +
This allows you to either skip the entire section and it's children by advancing the stream pointer, or
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to know when you have parsed all it's children by comparing the stream pointer to the address of the section
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RwHeader added to the sectionSize.
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===Simple Pseudo C++ Code to read a Binary Stream===
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<font color="green">//-----------------------------------------------------------------------</font>
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<font color="green">// The RwSection is a base class from which all RwType classes derive</font>
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RwSection * ReadSection(FileStream * stream, RwSection * parent)
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{
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<font color="green">//-----------------------------------------------------------------------</font>
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<font color="green">// read the header</font>
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RwHeader header = ReadRwHeader(stream);
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<font color="green">//-----------------------------------------------------------------------</font>
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<font color="green">// create the section - the type returned is based on header.sectionType</font>
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<font color="green">// the reason the parent is passed in is because if the section is an</font>
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<font color="green">// rwDATA what data it reads is dependant on the parent's sectionType and</font>
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<font color="green">// also the number of rwDATA children the parent already has read</font>
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RwSection * section = CreateAppropriateSection(stream, header.sectionType, parent);
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<font color="green">//-----------------------------------------------------------------------</font>
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<font color="green">// recursively read the children</font>
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u8 * endOfSection = stream.GetPosition() + header.sectionSize;
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while(stream.GetPosition() < endOfSection)
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{
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RwSection * childSection = ReadSection(stream, section)
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section->AddChild(childSection);
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}
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<font color="green">//-----------------------------------------------------------------------</font>
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<font color="green">// return the newly created section</font>
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return section;
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}
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===RwType===
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enum
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{
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    rwDATA = 1,
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    rwSTRING = 2,
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    rwEXTENSION = 3,
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    rwTEXTURE = 6,
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    rwMATERIAL = 7,
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    rwMATERIALLIST = 8,
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    rwFRAMELIST = 14,
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    rwGEOMETRY = 15,
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    rwCLUMP = 16,
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    rwLIGHT = 18,
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    rwATOMIC = 20,
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    rwTEXTURENATIVE = 21,
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    rwTEXDICT = 22,
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    rwGEOMETRYLIST = 26,
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    rwMATERIALSPLIT = 124,
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    rwFRAME = 39056126,
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    rwPLUGIN_PARTICLES = 0x118,
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    rwPLUGIN_MATERIALEFFECTS = 0x120,
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    rwPLUGIN_BINMESH = 0x50e,
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};
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===RwHeader===
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struct RwHeader
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{
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    s32 sectionType; <font color="green">// RwType</font>
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    s32 sectionSize;
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    u8 unknown[2];
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    s16 versionNumber;
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};
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==Dff Files==
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Top level section is always a single RwClump.
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===RwClump section RwData===
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=====VersionNumber(s) 0, 2048=====
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* Gauranteed, first and only data in the RwClump
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s32 objectCount = stream->ReadS32();
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=====VersionNumber(s) 3074, 4099, 6147=====
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* Gauranteed, first data in the RwClump
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s32 objectCount = stream->ReadS32();
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stream->SkipUnknownU8s(8);
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* Optional, second and subsequent data in the RwClump
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stream->SkipUnknownU8s(4);
 
===RwGeometry section RwData===
 
===RwGeometry section RwData===
* Gauranteed, first and only RwData in the RwGeometry children
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=====VersionNumber(s) 0, 2048, 3074=====
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* Gauranteed, first and only RwData in the RwGeometry
 
{| border="1" cellpadding="2" cellspacing="0"  
 
{| border="1" cellpadding="2" cellspacing="0"  
 
! Data type !! Name !! Version number !! Condition !! Notes
 
! Data type !! Name !! Version number !! Condition !! Notes
Line 36: Line 123:
 
| vector3[vertexCount] || normals || all || style="background:silver" | only if( flags & flags.NORMALS) ||
 
| vector3[vertexCount] || normals || all || style="background:silver" | only if( flags & flags.NORMALS) ||
 
|}
 
|}
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==Txd Files==
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Top level section is always a single RwTexdict.

Revision as of 04:04, 29 May 2007

Reading Binary Streams

RwStreams are heirarchical streams of sections. Every section consists of:

  • (gauranteed) RwHeader
  • (gauranteed) RwData child section (the contents are specific to the section type, see definitions below.)
  • (optional) Children sections

The RwHeader contains the size (sectionSize member) of all the data and children (and their data and children). This allows you to either skip the entire section and it's children by advancing the stream pointer, or to know when you have parsed all it's children by comparing the stream pointer to the address of the section RwHeader added to the sectionSize.

Simple Pseudo C++ Code to read a Binary Stream

//-----------------------------------------------------------------------
// The RwSection is a base class from which all RwType classes derive

RwSection * ReadSection(FileStream * stream, RwSection * parent)
{
	//-----------------------------------------------------------------------
	// read the header
	
	RwHeader header = ReadRwHeader(stream);
	
	//-----------------------------------------------------------------------
	// create the section - the type returned is based on header.sectionType
	// the reason the parent is passed in is because if the section is an
	// rwDATA what data it reads is dependant on the parent's sectionType and
	// also the number of rwDATA children the parent already has read
	
	RwSection * section = CreateAppropriateSection(stream, header.sectionType, parent);
	
	//-----------------------------------------------------------------------
	// recursively read the children
	
	u8 * endOfSection = stream.GetPosition() + header.sectionSize;
	while(stream.GetPosition() < endOfSection)
	{
		RwSection * childSection = ReadSection(stream, section)
		section->AddChild(childSection);
	}
	
	//-----------------------------------------------------------------------
	// return the newly created section
	
	return section;
}

RwType

enum
{
    rwDATA = 1,
    rwSTRING = 2,
    rwEXTENSION = 3,
    rwTEXTURE = 6,
    rwMATERIAL = 7,
    rwMATERIALLIST = 8,
    rwFRAMELIST = 14,
    rwGEOMETRY = 15,
    rwCLUMP = 16,
    rwLIGHT = 18,
    rwATOMIC = 20,
    rwTEXTURENATIVE = 21,
    rwTEXDICT = 22,
    rwGEOMETRYLIST = 26,
    rwMATERIALSPLIT = 124,
    rwFRAME = 39056126,
    rwPLUGIN_PARTICLES = 0x118,
    rwPLUGIN_MATERIALEFFECTS = 0x120,
    rwPLUGIN_BINMESH = 0x50e,
};

RwHeader

struct RwHeader
{
    s32 sectionType; // RwType
    s32 sectionSize;
    u8 unknown[2];
    s16 versionNumber;
};

Dff Files

Top level section is always a single RwClump.

RwClump section RwData

VersionNumber(s) 0, 2048
  • Gauranteed, first and only data in the RwClump
s32 objectCount = stream->ReadS32();
VersionNumber(s) 3074, 4099, 6147
  • Gauranteed, first data in the RwClump
s32 objectCount = stream->ReadS32();
stream->SkipUnknownU8s(8);
  • Optional, second and subsequent data in the RwClump
stream->SkipUnknownU8s(4);

RwGeometry section RwData

VersionNumber(s) 0, 2048, 3074
  • Gauranteed, first and only RwData in the RwGeometry
Data type Name Version number Condition Notes
u16 flags all
u8[2] unknown all
u32 triangleCount all
u32 vertexCount all
u32 morphTargetCount all
u32 ambientRgba 0, 2048, 3074
u32 diffuseRgba 0, 2048, 3074
u32 specularRgba 0, 2048, 3074
u32[vertexCount] vertexRgba all only if( flags & flags.COLOUR)
f32[vertexCount][2] uvs all only if( flags & flags.TEXTURE) For versions 0, 2048 and 3074 the u and v are swapped
u16[triangleCount][3] faces all For every face, read 4 u16s. and ignore the 3rd
vector3 boundingSpherePosition all
f32 boundingSphereRadius all
u8[8] unknown all
vector3[vertexCount] positions all
vector3[vertexCount] normals all only if( flags & flags.NORMALS)

Txd Files

Top level section is always a single RwTexdict.