Difference between revisions of "0A32"
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m (0A32 is out of opcodes range for GTA3/VC, these games do not support it.) |
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| Line 1: | Line 1: | ||
| − | + | {{OpCode | |
| − | + | | ini = 0566=2, %1d% %2d% | |
| − | + | | description = Checks if the actor is turreted on any vehicle. | |
| − | + | | p1 = Actor Handle | |
| + | | game = [[San Andreas]] | ||
| + | }} | ||
| − | This opcode | + | This opcode checks if the actor is turreted on any vehicle. |
| + | |||
| + | ==Sanny Builder Example== | ||
| + | <source lang="scm">0A32: actor 2@ on_turret_of_car</source> | ||
==Keywords== | ==Keywords== | ||
| − | + | actor, turret | |
| − | |||
| − | |||
Revision as of 10:29, 9 April 2011
{{{games}}}
- Description
- Checks if the actor is turreted on any vehicle.
- Syntax
- {{{syntax1}}}
- Parameter
This opcode checks if the actor is turreted on any vehicle.
Sanny Builder Example
0A32: actor 2@ on_turret_of_carKeywords
actor, turret