Difference between revisions of "00A1"
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This places the character at a coordinate. The character's feet is the point where the character will be placed by. If the character is in a vehicle, the vehicle will also move along with the character. Oddly, it places the character about -1.0 z offset from the opcode that gets the character's coordinates, opcode [[00A0]]. | This places the character at a coordinate. The character's feet is the point where the character will be placed by. If the character is in a vehicle, the vehicle will also move along with the character. Oddly, it places the character about -1.0 z offset from the opcode that gets the character's coordinates, opcode [[00A0]]. | ||
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+ | ==Sanny Builder Example== | ||
+ | |||
+ | <source lang="scm">00A1: put_actor $PLAYER_ACTOR at 345.5621 306.2212 998.4484</source> | ||
==Keywords== | ==Keywords== | ||
put, place, actor, character | put, place, actor, character |
Revision as of 14:29, 19 December 2010
{{{games}}}
- Description
- Sets the character at a coordinate
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- SET_CHAR_COORDINATES
This places the character at a coordinate. The character's feet is the point where the character will be placed by. If the character is in a vehicle, the vehicle will also move along with the character. Oddly, it places the character about -1.0 z offset from the opcode that gets the character's coordinates, opcode 00A0.
Sanny Builder Example
00A1: put_actor $PLAYER_ACTOR at 345.5621 306.2212 998.4484
Keywords
put, place, actor, character