Difference between revisions of "02E4"

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(Related Opcodes)
Line 2: Line 2:
 
| ini        = 02E4=1, %1s%
 
| ini        = 02E4=1, %1s%
 
| description = Starts a cutscene.
 
| description = Starts a cutscene.
| p1          = Cutscene defined in [[cut.img]] 
+
| p1          = Cutscene defined in <code>cut.img</code>
 
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
 
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
 
}}
 
}}

Revision as of 18:17, 29 November 2010

{{{games}}}


Description
Starts a cutscene.
Syntax
{{{syntax1}}}
Parameter

This opcode starts a cutscene defined in cut.img file.

Sanny Builder Example

02E4: load_cutscene_data 'PROLOG1'

Related Opcodes

  • 0244 - Sets Cutscene Position
  • 02E7 - Starts Cutscene
  • 02E8 - Gets Cutscene Time
  • 02E9 - Has Cutscene Reached End
  • 02EA - Ends Cutscene
  • 03B7 - Process Cutscene Only
  • 06B9 - Is Cutscene Data Loaded
  • 08D0 - Is Cutscene Skipped
  • 08F0 - Sets Cutscene Model Texture

See Also

Keywords

start, cutscene