Difference between revisions of "02EA"
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(Created page with '{{OpCode | ini = 02EA=0, | description = Ends the current cutscene. | game = GTA 3, Vice City, San Andreas }} This opcode ends a cutscene started usin…') |
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<source lang="scm">02EA: end_cutscene</source> | <source lang="scm">02EA: end_cutscene</source> | ||
+ | |||
+ | ==Related Opcodes== | ||
+ | |||
+ | * [[0244]] - Sets Cutscene Position | ||
+ | * [[02E4]] - Loads Cutscene Data | ||
+ | * [[02E7]] - Starts Cutscene | ||
+ | * [[02E8]] - Gets Cutscene Time | ||
+ | * [[02E9]] - Has Cutscene Reached End | ||
+ | * [[02EA]] - Ends Cutscene | ||
+ | * [[03B7]] - Process Cutscene Only | ||
+ | * [[06B9]] - Is Cutscene Data Loaded | ||
+ | * [[08D0]] - Is Cutscene Skipped | ||
+ | * [[08F0]] - Sets Cutscene Model Texture | ||
+ | |||
+ | ==See Also== | ||
+ | |||
+ | * [[Cutscene]] | ||
==Keywords== | ==Keywords== | ||
end, cutscene | end, cutscene |
Revision as of 18:16, 29 November 2010
{{{games}}}
- Description
- Ends the current cutscene.
- Syntax
- {{{syntax1}}}
- Parameter
This opcode ends a cutscene started using 02E4.
Sanny Builder Example
02EA: end_cutscene
Related Opcodes
- 0244 - Sets Cutscene Position
- 02E4 - Loads Cutscene Data
- 02E7 - Starts Cutscene
- 02E8 - Gets Cutscene Time
- 02E9 - Has Cutscene Reached End
- 02EA - Ends Cutscene
- 03B7 - Process Cutscene Only
- 06B9 - Is Cutscene Data Loaded
- 08D0 - Is Cutscene Skipped
- 08F0 - Sets Cutscene Model Texture
See Also
Keywords
end, cutscene