Difference between revisions of "Handling.dat"
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== Physical Attributes == | == Physical Attributes == | ||
+ | |||
+ | These seven values represent the vehicle's physical proportions within the game: | ||
=== (A) vehicle identifier === | === (A) vehicle identifier === | ||
This is used by the [[vehicles.ide]] file to identify the handling line of the vehicle. | This is used by the [[vehicles.ide]] file to identify the handling line of the vehicle. | ||
+ | '''Value:''' Any text string no more than 14 characters. By default, the vehicle identifier consists of uppercase letters | ||
+ | and numbers (TURISMO, E109, etc.) | ||
=== (B) fMass === | === (B) fMass === | ||
This is the weight of the vehicle in kilograms. | This is the weight of the vehicle in kilograms. | ||
+ | '''Value:''' 0.0 - 10000.0 and above. | ||
=== (C) fDragMult === | === (C) fDragMult === | ||
Line 24: | Line 29: | ||
=== (E) CentreOfMass.x === | === (E) CentreOfMass.x === | ||
− | + | This value shifts the center of gravity in meters from side to side (when in vehicle looking forward). | |
+ | '''Value:''' '''<''' -10.0 to '''>''' 10.0. 0.0 means that the center of gravity will be in the center of the vehicle. | ||
=== (F) CentreOfMass.y === | === (F) CentreOfMass.y === | ||
− | + | This value shifts the center of gravity in meters from front to rear (when in vehicle looking forward). | |
+ | '''Value:''' '''<''' -10.0 to '''>''' 10.0. 0.0 means that the center of gravity will be in the center of the vehicle. | ||
=== (G) CentreOfMass.z === | === (G) CentreOfMass.z === | ||
+ | This value shifts the center of gravity in meters from top to bottom (when in vehicle looking forward). | ||
+ | '''Value:''' '''<''' -10.0 to '''>''' 10.0. 0.0 means that the center of gravity will be in the center of the vehicle. | ||
== Transmission Attributes == | == Transmission Attributes == |
Revision as of 21:37, 22 October 2010
handling.dat file in GTA IV, like in previous versions of the game, controls the physics and animations of vehicles in-game. This file is found found in ..\common\data and can be edited with any text editor (after removing the read-only attribute).
Contents
- 1 Parameters
- 2 Special Parameters
- 2.1 Extended Boat Data
- 2.1.1 ID
- 2.1.2 BBoxFwd
- 2.1.3 BBoxBack
- 2.1.4 BBoxSide
- 2.1.5 SampleTop
- 2.1.6 SampleBottom
- 2.1.7 AqPlaneForce
- 2.1.8 AqPlaneWfMult
- 2.1.9 AqPlaneWfCap
- 2.1.10 AqPlaneWfApp
- 2.1.11 RudderF
- 2.1.12 RudderOSet
- 2.1.13 WaveAudioMult
- 2.1.14 MoveResXY
- 2.1.15 MoveResZUp
- 2.1.16 MoveResZDown
- 2.1.17 TurnResX
- 2.1.18 TurnResY
- 2.1.19 TurnResZ
- 2.1.20 Look_L_R_BehindCamHeight
- 2.2 Extended Bike Data
- 2.2.1 (A) ID
- 2.2.2 (B) LeanFwdCOM
- 2.2.3 (C) LeanFwdForce
- 2.2.4 (D) LeanBakCOM
- 2.2.5 (E) LeanBackForce
- 2.2.6 (F) MaxLean
- 2.2.7 (G) FullAnimLean
- 2.2.8 (H) DesLean
- 2.2.9 (I) StickLean
- 2.2.10 (J) BrakeStabil
- 2.2.11 (K) InAirSteer
- 2.2.12 (L) WheelieAng
- 2.2.13 (M) StoppieAng
- 2.2.14 (N) WheelieSteer
- 2.2.15 (O) WheelieStabMult
- 2.2.16 (P) StoppieStabMult
- 2.3 Extended Aircraft Data
- 2.3.1 (A) ID
- 2.3.2 (B) Thrust
- 2.3.3 (C) ThrustFallOff
- 2.3.4 (D) ThrustVec
- 2.3.5 (E) Yaw
- 2.3.6 (F) YawStab
- 2.3.7 (G) SideSlip
- 2.3.8 (H) Roll
- 2.3.9 (I) RollStab
- 2.3.10 (J) Pitch
- 2.3.11 (K) PitchStab
- 2.3.12 (L) FormLift
- 2.3.13 (M) AttackLift
- 2.3.14 (N) GearUpR
- 2.3.15 (O) GearDownL
- 2.3.16 (P) WindMult
- 2.3.17 (Q) MoveRes
- 2.3.18 (R) TurnRes.x
- 2.3.19 (S) TurnRes.y
- 2.3.20 (T) TurnRes.z
- 2.3.21 (U) SpeedRes.x
- 2.3.22 (V) SpeedRes.y
- 2.3.23 (W) SpeedRes.z
- 2.4 Animation Group Data
- 2.4.1 (A) Group ID
- 2.4.2 (B) Enter1
- 2.4.3 (C) Enter2
- 2.4.4 (D) Jack1
- 2.4.5 (E) Jack2
- 2.4.6 (F) Drive1
- 2.4.7 (G) Drive2
- 2.4.8 (H) JumpOutTime
- 2.4.9 (I) GetInTime
- 2.4.10 (J) GetOutTime
- 2.4.11 (K) JkdOutTime
- 2.4.12 (L) FallTime
- 2.4.13 (M) OpenOutStart
- 2.4.14 (N) OpenOutStop
- 2.4.15 (O) CloseInStart
- 2.4.16 (P) CloseInStop
- 2.4.17 (Q) OpenInStart
- 2.4.18 (R) OpenInStop
- 2.4.19 (S) CloseOutStart
- 2.4.20 (T) CloseOutStop
- 2.4.21 (U) SpecialFlag
- 2.1 Extended Boat Data
Parameters
There are 37 parameters in 6 groups.
Physical Attributes
These seven values represent the vehicle's physical proportions within the game:
(A) vehicle identifier
This is used by the vehicles.ide file to identify the handling line of the vehicle.
Value: Any text string no more than 14 characters. By default, the vehicle identifier consists of uppercase letters and numbers (TURISMO, E109, etc.)
(B) fMass
This is the weight of the vehicle in kilograms.
Value: 0.0 - 10000.0 and above.
(C) fDragMult
This value describes the wind resistance of a vehicle. As with other parameters, the value is a multiplier, meaning it takes what the game has calculated for wind resistance and multiplies it against this number.
Value: 0.0 - 2.0 and above. 1.0 means that the game will use what it has already calculated. 0.01 - 0.99 will reduce wind resistance; 1.01 - 1.99 will increase wind resistance.
(D) nPercentSubmerged
A percentage of vehicle height in the water before vehicle "floats". So as the vehicle falls into the water, at 85% vehicle height (seemingly the default for road vehicles) it will stop sinking to float for a moment before it sinks (boats excluded).
Value: any percentage expressed as a decimal (eg., 85% = 0.85)
(E) CentreOfMass.x
This value shifts the center of gravity in meters from side to side (when in vehicle looking forward).
Value: < -10.0 to > 10.0. 0.0 means that the center of gravity will be in the center of the vehicle.
(F) CentreOfMass.y
This value shifts the center of gravity in meters from front to rear (when in vehicle looking forward).
Value: < -10.0 to > 10.0. 0.0 means that the center of gravity will be in the center of the vehicle.
(G) CentreOfMass.z
This value shifts the center of gravity in meters from top to bottom (when in vehicle looking forward).
Value: < -10.0 to > 10.0. 0.0 means that the center of gravity will be in the center of the vehicle.
Transmission Attributes
(Tt) m_nDriveBias
(Tg) m_nDriveGears
(Tf) m_fDriveForce
(Ti) m_fDriveInertia
(Tv) m_fV
(Tb) m_fBrakeForce
(Tbb) m_fBrakeBias
(Ts) m_fSteeringLock
Wheel Traction Attributes
(Wc+) m_fTractionCurveMax
(Wc-) m_fTractionCurveMin
(Wc-) m_fTractionCurveLateral
(Wc|) m_fTractionCurveLongitudinal
(Ws+) m_fTractionSpringDeltaMax
(Wh) m_fTractionBias
Suspension Attributes
(Sf) m_fSuspensionForce
(Scd) m_fSuspensionCompDamp
(Srd) m_fSuspensionReboundDamp
(Su) m_fSuspensionUpperLimit
(Sl) m_fSuspensionLowerLimit
(Sr) m_fSuspensionRaise
(Sb) m_fSuspensionBias
Damage Attributes
(Dc) m_fCollisionDamageMult
(Dw) m_fWeaponDamageMult
(Dd) m_fDeformationDamageMult
(De) m_fEngineDamageMult
Miscellaneous Attributes
(Ms) m_fSeatOffsetDist
(Mv) m_nMonetaryValue
(Mmf) mFlags
(Mhf) hFlags
(Ma) m_nAnimGroup
Special Parameters
Extended Boat Data
ID
This should be the same as the main handling section ID.
BBoxFwd
BBoxBack
BBoxSide
SampleTop
SampleBottom
AqPlaneForce
AqPlaneWfMult
AqPlaneWfCap
AqPlaneWfApp
RudderF
RudderOSet
WaveAudioMult
MoveResXY
MoveResZUp
MoveResZDown
TurnResX
TurnResY
TurnResZ
Look_L_R_BehindCamHeight
Extended Bike Data
(A) ID
This should be the same as the main handling section ID.
(B) LeanFwdCOM
(C) LeanFwdForce
(D) LeanBakCOM
(E) LeanBackForce
(F) MaxLean
(G) FullAnimLean
(H) DesLean
(I) StickLean
(J) BrakeStabil
(K) InAirSteer
(L) WheelieAng
(M) StoppieAng
(N) WheelieSteer
(O) WheelieStabMult
(P) StoppieStabMult
Extended Aircraft Data
(A) ID
This should be the same as the main handling section ID.
(B) Thrust
(C) ThrustFallOff
(D) ThrustVec
(E) Yaw
(F) YawStab
(G) SideSlip
(H) Roll
(I) RollStab
(J) Pitch
(K) PitchStab
(L) FormLift
(M) AttackLift
(N) GearUpR
(O) GearDownL
(P) WindMult
(Q) MoveRes
(R) TurnRes.x
(S) TurnRes.y
(T) TurnRes.z
(U) SpeedRes.x
(V) SpeedRes.y
(W) SpeedRes.z
Animation Group Data
(A) Group ID
This identifies the line, so it can be used by the main handling section ( (Ma) m_nAnimGroup ).