Difference between revisions of "Fistfite.dat"
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==Format== | ==Format== | ||
− | + | {| {{prettytable}} | |
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Move Name | ||
+ | | string | ||
+ | | Any names can be used here. This is only used for identification. | ||
+ | |- | ||
+ | | Start Fire Time | ||
+ | | float | ||
+ | | | ||
+ | |- | ||
+ | | End Fire Time | ||
+ | | float | ||
+ | | | ||
+ | |- | ||
+ | | Combo follow on time | ||
+ | | float | ||
+ | | Right after the first attack, the next attack will be the next move in the list within the group. Successive attacks (mashing attack button) will no longer follow the list until the attack is no longer successive. This was never used in the game by default. | ||
+ | |- | ||
+ | | Strike Radius | ||
+ | | float | ||
+ | | The effective distance to do damage. Can also affect victims behind you. | ||
+ | |- | ||
+ | | Extend Reach Multiplier | ||
+ | | float | ||
+ | | This option is in Vice City only, unavailable in GTA III. | ||
+ | |- | ||
+ | | Hit Level | ||
+ | | character | ||
+ | | | ||
+ | G - ground; feet, but can glitch the animation of the victim if the victim is standing.<br> | ||
+ | L - low; attack the stomach.<br> | ||
+ | M - mid; attack the face.<br> | ||
+ | H - high; unlike to its name, this will automatically select which hit level to use based on the animation.<br> | ||
+ | N - none; does no damage | ||
+ | |- | ||
+ | | Animation Name | ||
+ | | string | ||
+ | | The name of the animation to use from the <code>[[ped.ifp]]</code> file. Any animation should work and do damage as long as the animation is loaded and the animation can reach the victim. You can use <i>default</i> as the name to use default animations. | ||
+ | |- | ||
+ | | Damage | ||
+ | | integer | ||
+ | | The higher the damage, the more health the victim loses and, if the victim's health is low enough, the father the victim flies into the air. | ||
+ | |- | ||
+ | | Flags | ||
+ | | integer | ||
+ | | | ||
+ | |} | ||
− | + | ==List of moves== | |
− | + | ===GTA III=== | |
− | + | {{incomplete}} | |
− | + | ===Vice City=== | |
− | + | {{incomplete}} | |
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The line number determines which group the move belongs to. | The line number determines which group the move belongs to. | ||
===Other=== | ===Other=== |
Revision as of 03:29, 19 September 2010
The fistfite.dat file contains information on melee attacks, including damage and animation, in GTA III and Vice City. The file is located in the \data
folder of the game's directory.
Contents
Format
Name | Type | Description |
---|---|---|
Move Name | string | Any names can be used here. This is only used for identification. |
Start Fire Time | float | |
End Fire Time | float | |
Combo follow on time | float | Right after the first attack, the next attack will be the next move in the list within the group. Successive attacks (mashing attack button) will no longer follow the list until the attack is no longer successive. This was never used in the game by default. |
Strike Radius | float | The effective distance to do damage. Can also affect victims behind you. |
Extend Reach Multiplier | float | This option is in Vice City only, unavailable in GTA III. |
Hit Level | character |
G - ground; feet, but can glitch the animation of the victim if the victim is standing. |
Animation Name | string | The name of the animation to use from the ped.ifp file. Any animation should work and do damage as long as the animation is loaded and the animation can reach the victim. You can use default as the name to use default animations.
|
Damage | integer | The higher the damage, the more health the victim loses and, if the victim's health is low enough, the father the victim flies into the air. |
Flags | integer |
List of moves
GTA III
This section is incomplete. You can help by fixing and expanding it.
Vice City
This section is incomplete. You can help by fixing and expanding it.
The line number determines which group the move belongs to.
Other
Line | Move | Description |
---|---|---|
1 | null | |
2 | standard punch | |
3 | idle | |
4 | shuffle |
Frontal attack
These moves are used when you are standing still attacking a victim in front with the fist or small weapons that can melee in close range.
Line | Move | Description |
---|---|---|
5 | knee | Attacks with the knee |
6 | punch hook | |
7 | jab | Attacks with the left fist |
8 | punch | Attacks with the right fist |
9 | long kick | Kicks high in the air with the right leg |
10 | round house | Swings the right leg around in the air |