Difference between revisions of "Talk:Spawn a vehicle"

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(New page: Hi, the problem using that method is that the car spawns are still present after the cleo script has been removed, because the car spawn generator is written into the savegames. I think i...)
 
(Request move: new section)
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the problem using that method is that the car spawns are still present after the cleo script has been removed, because the car spawn generator is written into the savegames. I think it would be better to create an car using 00A5 and an loop which requests player position and loads the model if the player is near the point. Perhaps it is more complex, but I think it also is more portable. --[[User:Aschratt|Aschratt]] 12:52, 1 January 2009 (UTC)
 
the problem using that method is that the car spawns are still present after the cleo script has been removed, because the car spawn generator is written into the savegames. I think it would be better to create an car using 00A5 and an loop which requests player position and loads the model if the player is near the point. Perhaps it is more complex, but I think it also is more portable. --[[User:Aschratt|Aschratt]] 12:52, 1 January 2009 (UTC)
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== Request move ==
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Request move to <nowiki>[[Spawn a car]] or [[Spawn a vehicle]]</nowiki> to match [[Spawn a ped]].

Revision as of 15:15, 22 June 2010

Hi,

the problem using that method is that the car spawns are still present after the cleo script has been removed, because the car spawn generator is written into the savegames. I think it would be better to create an car using 00A5 and an loop which requests player position and loads the model if the player is near the point. Perhaps it is more complex, but I think it also is more portable. --Aschratt 12:52, 1 January 2009 (UTC)

Request move

Request move to [[Spawn a car]] or [[Spawn a vehicle]] to match Spawn a ped.